نتایج جستجو برای: pedagogical agent

تعداد نتایج: 275964  

2008
Gilbert Ducos Petri Vuorinen Pieter Vroegop

In the Ovide project, a Socrates/Minerva project granted by the European Union, ten universities from eight European countries work together to examine current pedagogy of online video use in teacher education. Within the OVIDE project the members have created some 20 case studies which all exemplify different approaches to the use of online videos. Each case study provides information for teac...

2000
Timothy Falcon Crack

Data snooping (mistaking spurious statistical relationships for genuine ones) is an important and dangerous by-product of financial analysis. However, data snooping is a difficult concept to explain to students of financial economics because, by its very nature, it is difficult to illustrate by example (a strong statistical relationship between complex financial variables is difficult to refute...

2007
Peter Liljedahl Rina Zazkis

In this article we introduce a usage-goal framework within which task design can be guided and analyzed. We tell a tale of one task, the Pentomino Problem, and its evolution through predictive analysis, trial, reflective analysis, and adjustment. In describing several iterations of the task implementation, we focus on mathematical affordances embedded in the design and also briefly touch upon p...

Journal: :Computers in Human Behavior 2009
Amy L. Baylor Soyoung Kim

This experimental study employed a 2 2 2 factorial design to investigate the effects of type of instruction (procedural module, attitudinal module), deictic gesture (presence, absence), and facial expression (presence, absence) on student perception of pedagogical agent persona, attitude toward the content, and learning. The interaction effect between type of instruction and agent nonverbal beh...

Journal: :Trans. Edutainment 2009
Ulrich Wechselberger

Video games are highly engaging environments. Therefore, there is a growing interest in harnessing their motivational potential via game-based learning. However, putting curricular content into digital games is not trivial. Many educational games fail to combine teaching and gameplay in a subtle way, thereby suffer from low-grade design and fail to utilise the motivational potential of video ga...

2008
M E Cano T Cordova-Fraga M Sosa J Bernal-Alvarado O Baffa

A description of the measurement procedure, related theory and experimental data analysis of the magnetic susceptibility of materials is given. A short review of previous papers in the line of this subject is presented. This work covers the whole experimental process, in detail, and presents a pragmatic approach for pedagogical sake.

Journal: :Educational Technology & Society 2012
Guopeng Zhao Ailiya Zhiqi Shen

Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a “naive” learner in order to motivate students to teach it. This paper discusses the limitation of existing teachable agents and incorporates intrinsic motivation to the agent model to enable teachable agents with initiative behaviors in fulfilling three perspectives of educational ...

Journal: :Computers in Human Behavior 2012
Robin H. Kay

The purpose of this article was to provide a comprehensive review of research on video podcasts from 2002 to 2011 in order to guide future studies and educational practice. Fifty-three, peer-reviewed articles were selected from an extensive search of the literature. Key topics included the history and growth of video podcasts, types of podcasts, previous literature reviews, benefits and challen...

2001
Sunil Choenni Richard Walker Robin Bakker Walter Baets

Nowadays, companies want to learn from their own experiences and to be able to enhance that experience with best principles and lessons learned from other companies. Companies emphasise the importance of knowledge management, particularly the relationship between knowledge and learning within an organisation. We feel that an e-learning environment may contribute to knowledge management on the o...

2002
Brian Magerko John Laird

This paper presents problems with non-interactive training simulators, and presents the design for an interactive system that will address these problems. The focus of this system is an omniscient Director agent that monitors the actions of the Trainee and other characters involved in a training scenario. Once the Director notices when the training goals of the scenario are not being met, it th...

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