نتایج جستجو برای: play

تعداد نتایج: 300053  

2016
Eric Sanchez Claudine Toffolon Lahcen Oubahssi Audrey Serna Iza Marfisi-Schottman Guillaume Loup Sébastien George

This position paper is dedicated to describing a preliminary model of an integrated system, called Play Management System (PMS). PMS is designed to support both players and teachers to deliver, use, manage and track play situations. This PMS model results from a design-based research methodology. Our approach focuses on (1) the learners and the situation that emerges when they play the game, ra...

2009
Tilde Bekker Janienke Sturm

In this paper, we describe our design research on tangible play objects that stimulate social and physical play. We illustrate our work by describing a design case about an open-ended play object for children called the ColorFlare. The ColorFlare is an object that detects the player’s movements and provides light feedback and that can communicate with other ColorFlares. A user test is described...

2016
Pranav ANAND Maziar TOOSARVANDANI

While the present tense is typically taken to index the reference time to the time of utterance, such a restriction cannot capture noncanonical uses of the present in English, such as the historical present or play-by-play present. We adopt a bicontextual semantics for present tense, in which the two time coordinates are mediated by pragmatics, allowing us to bring canonical, narrative, and pla...

2010
Silvia Lindtner Paul Dourish Arjun Appadurai

Games are woven into webs of cultural meaning, social connection, politics, and economic change. This paper builds on previous work in cultural, new media and game studies to introduce a new approach to productive play, the promise of play. This approach analyzes games as sites of cultural production in times of increased transnational mediation and speaks to the formation of identity across pl...

2009
Alessandro Canossa Anders Drachen

In recent years certain trends from User-Centered design have been seeping into the practice of designing computer games. The balance of power between game designers and players is being renegotiated in order to find a more active role for players and provide them with control in shaping the experiences that games are meant to evoke. A growing player agency can turn both into an increased sense...

2011
Silvia Lindtner Paul Dourish

Games are woven into webs of cultural meaning, social connection, politics, and economic change. This article builds on previous work in cultural, new media, and game studies to introduce a new approach to productive play, the promise of play. This approach analyzes games as sites of cultural production in times of increased transnational mediation and speaks to the formation of identity across...

Journal: :دراسات الادب المعاصر 0
علی صابری

play is an ancient literary form in the history of human art which has undergone different developments. different ears during which this human art has developed could be classified as: greek, roman, middle ages, classic era, romantic era and realism era. play appeared with preliminary dances and music in religious ceremonies and has developed into modern plays and movies after all the mentione...

Journal: :practice in clinical psychology 0
saeid rahimi pordanjani department of psychology and education of exceptional children, faculty of humanities and social sciences, science and research branch, islamic azad university, tehran, iran. bagher ghobari bonab department of psychology, faculty of psychology & education, university of tehran, tehran, iran. gholam ali afrooz department of psychology, faculty of psychology & education, university of tehran, tehran, iran. salar faramrzi department of psychology, faculty of psychology & education, university of isfahan, isfahan, iran.

objective: attention deficit hyperactivity disorder (adhd) in preschoolers usually decreases their academic performance and disrupts parent-child interactions. the present study aimed at evaluating the effect of localized play therapy on preschoolers with adhd. methods: the research method was quasi-experimental with a pretest-posttest design and control group. using a multi-stage random sampli...

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