نتایج جستجو برای: presence ability

تعداد نتایج: 960841  

2014
Zhenhua Liu Qingfei Min Zilong Liu

The purpose of this research-in-progress paper is to explore factors affecting users’ participation in microblogging. Based on literature review and the stimulus-organism-response (S-O-R) framework, a conceptual model is proposed to depict the relationships between the features of micro-blogging services and users’ behavior. Specifically, the features of micro-blogs such as subscription, broadc...

2010
Betsy van Dijk Job Zwiers Rieks op den Akker Olga A. Kulyk Hendri Hondorp Dennis Hofs Anton Nijholt

We study videoconferencing for meetings with some co-located participants and one remote participant. A standard Skype-like interface for the remote participant is compared to a more immersive 3D interface that conveys gaze directions in a natural way. Experimental results show the 3D interface is promising: all significant differences are in favor of 3D and according to the participants the 3D...

2004

Internet-Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and its working groups. Note that other groups may also distribute working documents as Internet-Drafts. Internet-Drafts are draft documents valid for a maximum of six months and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use Internet-Drafts as refer...

2005
Stephan Meier Hannah Riley Bowles Christian Vossler

The behavior of others and the price of giving are two important determinants of contributions to public goods. This paper tests in two field experiments, whether men and women differ in their reaction to either a change in the behavior of the average group behavior or the price of giving, i.e. a matching mechanism. The results of the field experiment show that men and women do not differ in th...

Journal: :Displays 2007
Fang-Wu Tung Yi-Shin Deng

The present research aimed to employ dynamic and static emotions as social cues in e-learning environments for computers to be able to convey social presence and increase children’s motivation with learning. To understand how children of different gender react to the two types of emoticon in e-learning environment, a math problem-solving practice program was designed to test their reactions. Th...

2014
Georgios Petkos Symeon Papadopoulos Vasileios Mezaris Raphael Troncy Philipp Cimiano Timo Reuter Yiannis Kompatsiaris

This paper presents an overview of the Social Event Detection (SED) task that has been running as part of the MediaEval benchmarking activity for three consecutive years (2011 2013). The task has focused on various aspects of social event detection and retrieval and has attracted a significant number of participants. We discuss the evolution of the task and the datasets, we summarize the set of...

2016
Sam Thellman Annika Silvervarg Agneta Gulz Tom Ziemke

Previous work indicates that physical robots elicit more favorable social responses than virtual agents. These effects have been attributed to the physical embodiment. However, a recent meta-analysis by Li [1] suggests that the benefits of robots are due to physical presence rather than physical embodiment. To further explore the importance of presence we conducted a pilot study investigating t...

Journal: :Presence 2003
Frank Biocca Chad Harms Judee K. Burgoon

At a time of increased social usage of net and collaborative applications a robust and detailed theory of social presence could contribute to our understanding of social behavior in mediated environments, allow researchers to predict and measure differences among media interfaces, and guide the design of new social environments and interfaces. A broader theory of social presence can guide more ...

2013
Hongxiu Li Yong Liu Xiaoyu Xu Jukka Heikkilä

It has long been a challenge for online game providers that, after playing a game for a certain period of time, online game players frequently switch to alternative games without much hesitation. Current IS continuance theories, that are mainly developed to interpret user continuance of general utilitarian IS, are ineffective to interpret user continuance of hedonic IS. In this study, based on ...

2006
Peter Scott Kevin Quick Eleftheria Tomadaki Jon Linney

Video instant messaging tools are not as widely used as we would have predicted and have so far failed to fulfill their promise to become an indispensable tool of social presence, interacting within the workgroup environment and creating a sense of community. Whilst users are becoming comfortable with videoconferencing and software video meetings, the use of video in “awareness” is still very u...

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