نتایج جستجو برای: real time video
تعداد نتایج: 2273750 فیلتر نتایج به سال:
U This work was supported in part by the EFRE program of the European Commission and by the German Bundesministerium für Bildung und Forschung. Abstract: Mobile Internet devices recently gained much popularity and became widely available. Following an 802.11a/b or 3G standard they provide enough bandwidth to support data intensive communication services such as videoconferencing. Facing the eme...
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could learn through interacting with the player, behavior could improve as the game is played, keeping it interesting. This paper introduces the real-time NeuroEvolution of Augmenting Topologies (rtNEAT) method for evolving ...
Esports has gained global popularity in recent years and several companies have started offering live streaming videos of esports games and events. This creates opportunities to develop large scale video understanding systems for new product features and services. We present a technique for detecting highlights from live streaming videos of esports game matches. Most video games use pronounced ...
In this paper, we describe a compression scheme for volumetric video data(3D space 1D time) where each frame of the volume is decompressed and rendered in real-time. Since even one frame size of volume is very large, run-time decompression can be a bottleneck for real-time playback of time-varying volume data. To increase the run-time decompression speed and compression ratio, we decompose the ...
Providing network bandwidth guarantees over an Ethernet requires coordination of the network nodes for traac prioritization such that real-time data can have deterministic access to the network. We have shown previously how RETHER, a software-only token passing protocol can eeciently provide real-time support over a single shared Ethernet segment. This work extends the token passing mechanism i...
Execution times of dynamic distributed real-time systems are affected by variables that originate in external environments, and this leads to a new class of task allocation problems. A R|T|O|E taxonomy was introduced to accommodate these external variables and help us systematically understand and characterize the set of problems. Existing work by various research groups was shown to integrate ...
Many modern applications have a great need for matchmaking and real-time web communication. This paper first explores and details the specifics of original algorithms for effective matchmaking, and then proceeds to dive into implementations of real-time communication between different clients across the web. Finally, it discusses how to apply the techniques discussed in the paper in practice, a...
Generally human vision system searches for salient regions and movements in video scenes to lessen the search space and effort. Using visual saliency map for modelling gives important information for understanding in many applications. In this paper we present a simple method with low computation load using visual saliency map for background subtraction in video stream. The proposed technique i...
Now days it is very challenging task to provide good quality image sequences for real time application areas such as medical applications, video surveillance, and digital image processing and military applications. To provide efficient video denoising there are many methods and algorithms are available but they should give results in less time with better denoising results at output because mos...
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