نتایج جستجو برای: replacement textures
تعداد نتایج: 120903 فیلتر نتایج به سال:
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications tha...
In this report, we compare the performance of four texture synthesis algorithms on synthesizing regular and near-regular textures. Our results show that near-regular texture synthesis remains a challenging problem. This is because a near-regular texture demonstrates both global regularity and local randomness in its texture pattern. It is difficult to preserve both properties in the synthetic t...
A video content analysis tool for video coding is presented. The underlying assumption of our approach is that the textures in a video scene can be labeled subjectively relevant or irrelevant. Relevant textures are defined as containing subjectively meaningful details, while irrelevant textures contain less important subjective details. We apply this idea to video coding using a texture analyze...
In image processing, a static texture is defined as an image showing spatial stationarity, while A dynamic texture is a sequence of images characterized by temporal as well as spatial stationary nature. Dynamic Texture synthesis is the process of producing artificial Dynamic textures starting from a given sample texture. Videos representing flames, water, smoke, etc. are often defined as dynami...
In this paper, an approach for integrating multiresolution representations of terrain geometry and terrain texture data is presented. A terrain is modeled by a regular grid, which can be partially refined by local TINs in order to represent morphologically complex terrain parts. The multiresolution models for terrain texture data and geometry data are closely related: The rendering algorithm se...
In this paper, we study texture metamorphosis, or how to generate texture samples that smoothly transform from a source texture image to a target. We propose a patternbased approach to specify the feature correspondence between two textures, based on the observation that many texture images have stochastically distributed patterns which are similar to each other. First, the user selects a patte...
Textures, textural transformation, and formation and annihilation of a single vortex were investigated in narrow cylinders with 100 microm radius in A-phase under rotation up to 6.28 rad/sec. Three textures were found, depending on the cooling conditions of the sample through the superfluid transition temperature T(c). We found the gyromagnetic effect of textures; that is, two textures (A or B)...
This paper presents an intensity-based iris recognition system. The system exploits local intensity changes of the visible iris textures such as crypts and naevi. The textures are extracted using local histogram equalization and the proposed ‘quotient thresholding’ technique. The quotient thresholding partitions iris images in a database such that a ratio between foreground and background of ea...
Texture images are a special class of images that are spatially homogeneous and consist of repeated elements, often subject some randomization in their location, size, color, orientation, etc. Textures can be classified into different classes or groups based on their structure and origin. Figure 1 gives some example textures. Textures are widely used in varied fields ranging from bio medical im...
A force-feedback Phantom device, a custom-built vibrotactile dataglove, and embossed paper sheets are compared to detect different textures. Two types of patterns are used, one formed by different geometrical shapes, and the other with different grooves width. Evaluation shows that the vibrotactile dataglove performs better in the detection of textures where the frequency of tactile stimuli var...
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