نتایج جستجو برای: tabletop role playing game

تعداد نتایج: 1359223  

2006
Yolanda A. Rankin Rachel Gold Bruce Gooch

Leveraging the experiential cognition and motivational factors of 3D games, we conduct a pilot study that utilizes Ever Quest 2 as pedagogical learning tool for English as a second language (ESL) students. We combine the benefits of massive multiplayer online role-playing games (MMORPGs) and second language methodology to create a digital learning environment for second language acquisition (SL...

2014
Emmett Tomai Roberto Flores

In this paper we describe Learning Behavior Trees, an extension of the popular game AI scripting technique. Behavior Trees provide an effective way for expert designers to describe complex, in-game agent behaviors. Scripted AI captures human intuition about the structure of behavioral decisions, but suffers from brittleness and lack of the natural variation seen in human players. Learning Behav...

1997
Kenneth Yip

High-level understanding of data must involve the interplay between substantial prior knowledge with geometric and statistical techniques . Our approach emphasizes the recovery of basic structural elements and their interaction patterns in order to summarize and draw inferences about the significant features contained in the data . As a testbed for modeling how scientists analyze and extract kn...

Journal: :Journal of Documentation 2015
J. Tuomas Harviainen Juho Hamari

Information is one of the main types of vessels of value and target of economic transactions, coordination and production. With the advent of modern information and communication technologies (ICTs), information naturally has a more prominent and seemingly complex role in the economy. But what might be the most dramatic shift in the role of information in economic exchange is the intrinsic valu...

2011
Mirko Suznjevic Ivana Stupar Maja Matijasevic

In this paper we present a user action specific modeling of network traffic in a Massively Multiplayer Online RolePlaying Game (MMORPG). We have performed measurements for each of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat) and formed models based on the obtained traces. Models are implemented through modification ...

Journal: :Computers in Human Behavior 2017
Adriano Schimmenti Alexandre Infanti Deborah Badoud Julien Laloyaux Joël Billieux

A link between maladaptive personality traits and an excessive use of massively multiplayer online roleplaying games (MMORPGs) has been documented. However, the role of schizotypal personality traits in MMORPG use is understudied. The aim of this study was to explore the potential links between schizotypal traits, motivations for playing MMORPGs, and symptoms of problematic MMORPG use. Eightyth...

2006
Anders Tychsen Michael Hitchens Thea Brolund Manolya Kavakli

Live action role-playing games share a range of characteristics with massively multiplayer online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features su...

2014
Ziqiang Diao Shuo Wang Eike Schallehn Gunter Saake

Massively Multiplayer Online Role-Playing Games (MMORPGs) are very sophisticated applications, which have significantly grown in popularity since their early days in the mid-90s. Along with growing numbers of users the requirements on these systems have reached a point where technical problems become a severe risk for the commercial success. Within the CloudCraft project we investigate how Clou...

2003
D. S. Shepherd D. E. A. Nürnberger L. Bronfman

We have observed the massive star forming region, IRAS18507+0121, at millimeter wavelengths in 3 mm continuum emission and HCO(J=1–0) and SiO(v=0, J=2–1) line emission, and at near-infrared wavelengths between 1.2 and 2.1μm. Two compact molecular cores are detected: one north and one south separated by ∼ 40′′. The northern molecular core contains a newly discovered, deeply embedded, B2 protosta...

2015
Thomas Erlebach Matthew Radoja

In a capacitated network design game, each of n players selects a path from her source to her sink. The cost of each edge is shared equally among the players using the edge. Every edge has a finite capacity that limits the number of players using the edge. We study the price of stability for such games with respect to the max-cost objective, i.e., the maximum cost paid by any player. We show th...

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