نتایج جستجو برای: video games addiction

تعداد نتایج: 245396  

Journal: :جستارهای ادبی 0
پروین گلی زاده علی یاری

literary adaptation is recasting literary books such as novels, short stories, or even poems in a new form such as films, stage plays, or even video games. persian literature abounds with dramatic events. there are many fascinating narratives such as shahnameh of ferdowsi, khmseh of nezami, mathnavi of rumi, and tarikh-e beyhaghi of beyhaghi, which have the dramatic capacity of literary adaptat...

2012

Dalhousie Journal of Interdisciplinary Management Abstract: Gamification purports that the main appeal of video games are game mechanics. Gamification asserts that these mechanics, which include points, badges, levels, etc., can be excised from video games and used to motivate people to perform tasks outside the realm of traditional video games. This paper challenges these claims by arguing tha...

Journal: :European Psychiatry 2023

Introduction The relationship between cyber video game addiction and impulsivity is controversial. Some studies have shown a significant link, others found no association the two behaviours. Objectives To study in adolescents with problematic use of internet games. Methods This was cross-sectional, descriptive analytical study, conducted among sample randomly collected 6 schools region Sfax-Tun...

2013
Anaya Daphne Bavelier

ADULTS KEEP COMPLAINING ABOUT VIDEO GAME PLAY DUMBING DOWN OUR GENERATION. ARE THERE BENEFITS TO PLAYING VIDEO GAMES? You often hear that too much time spent on a computer screen is bad for your vision, but in a surprising twist, some of the most decried games – first person, action-packed video games where the player typically needs to aim at bad guys, zombies, or monsters – have been found to...

2009
Mark Floryan Beverly Woolf

1: Introduction The video game industry is often considered to be a small and relatively insignificant niche in today's consumer and entertainment world. Although this perception may have held up in the 1990's, it is becoming increasingly clear that video games are a significant (and growing) part of the daily lives of many individuals. Many statistics show this surge of video game culture: – S...

Journal: :Int. J. Intell. Games & Simulation 2003
Kurt Squire

Computer and video games are a maturing medium and industry and have caught the attention of scholars across a variety of disciplines. By and large, computer and video games have been ignored by educators. When educators have discussed games, they have focused on the social consequences of game play, ignoring important educational potentials of gaming. This paper examines the history of games i...

Journal: :Computers & Education 2010
Jeroen Bourgonjon Martin Valcke Ronald Soetaert Tammy Schellens

Video games are often regarded as promising teaching and learning tools for the 21st century. One of the main arguments is that video games are appealing to contemporary students. However, there are indications that video game acceptance cannot be taken for granted. In this study, a path model to examine and predict student acceptance of video games is proposed, and empirically tested by involv...

2015
Julian Togelius

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible. This chapter lays out the case for both of these propositions. It asks the question “what can video games do for AI”, and discusses how in particular ...

Journal: :Visikes: Jurnal Kesehatan Masyarakat 2021

Addiction to online games can alter sleep patterns, which put your health at risk. This study aims determine how the patterns of gaming disorder students. uses a qualitative design with phenomenological approach, involving six participants purposive sampling technique and collecting data using interviews observation. The credibility member check triangulation method, then analysis. While playin...

2015
Harun Karimpur Kai Hamburger

In recent years, much research has been conducted in order to understand the effects of action video games on mind and behavior. For example, it has been tried to investigate potential links between playing action video games and aggressive behavior (Anderson and Bushman, 2001; Ferguson, 2011), visual selective attention (Green and Bavelier, 2003) or gender differences in spatial cognition (Fen...

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