نتایج جستجو برای: virtual reality

تعداد نتایج: 203070  

2015
Thimmaiah Kuppanda Norberto Degara David Worrall Balaji Thoshkahna Meinard Müller

In this paper we propose a game-based virtual reality platform for evaluation of sonification techniques. We study the task of localization of stationary objects in virtual reality using auditory cues. We further explore sonification techniques and compare the performance in this task using the proposed platform. The virtual reality environment is developed using Unity3D (game engine) and an Oc...

2013
Helda Oliveira Barros Marcelo Márcio Soares Epitácio Leite Rolim Filho Walter Correia Fábio Campos

This paper sets out the case for the importance of using virtual reality immersion for diagnostic analysis and rehabilitating people with disabilities. To do so, a review of the literature was undertaken by examining articles published between 2000 and 2012. The results show that browsing in virtual immersion environments simulates real-world situations, with the advantage that this enables the...

2004
Antonella Carassa Francesca Morganti Maurizio Tirassa

Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceived of as deriving from immersion, interaction, and social and narrative involvement with suitable technology. We argue that presence depends on a suitable integration of aspects relevant to an agent's movement and perception, to her actions, and to her conception of the overall situation in which ...

2008
Anna Spagnolli Luciano Gamberini Marco Pasetto Andrea Manganaro

The article reports the results of an interdepartmental research project of the Dept. of Construction and Transport and the Dept. of General Psychology of the University of Padova on the use of immersive virtual reality models in the analysis of drivers’ behaviour and the evaluation of interventions to improve road safety.

1999
Richard H. Y. So

Cybersickness refers to the sickness phenomenon associated with the use of virtual reality systems. When a user views a wide field-of-view moving scene inside a virtual environment, an illusion of self-motion (vection) in the opposite direction can occur and the experience can be nauseogenic. This paper presents the initial development of a Cybersickness Dose Value (CSDV) and explores how this ...

2015
Jinmei Wu Han Peng Chuangang Wang

purpose: discuss application of virtual reality in self-propelled agricultural machine test; Method: analyze current farm environment, establish 3D virtual scenario of a farm, construct a virtual reality system combining physical engine, mechanical kinematics and dynamics, and simulate whole performance of the self-propelled machine based on virtual reality; Result: the agricultural mechanical ...

Journal: :British Journal of Psychiatry 2008

Journal: :British Journal of Anaesthesia 1995

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