نتایج جستجو برای: camera without gaze

تعداد نتایج: 859979  

2003
Junji Watanabe Hideyuki Ando Dairoku Sekiguchi Taro Maeda Susumu Tachi

We present a new method for detecting rapid eye movements called a saccade without constraining the head, based on the fast, robust pupil detection technique [1][2]. The technique uses two infrared light sources synchronized with the camera’s frame rate. The two light sources generate an image with a bright pupil and an image with a dark pupil. By taking a subtraction between the two images, we...

Journal: :Multimedia Tools and Applications 2021

Abstract Photogrammetry is a promising set of methods for generating photorealistic 3D models physical objects and structures. Such may rely solely on camera-captured photographs or include additional sensor data. Digital twins are digital replicas an opportune approach the purpose preparing twins. At sufficiently high level quality, provide effective archival representations structures become ...

1995
David Coombs Martin Herman Tsai Hong Marilyn Nashman

The lure of using motion vision as a fundamental element in the perception of space drives this effort to use flow features as the sole cues for robot mobility. Real-time estimates of image flow and flow divergence provide the robot’s sense of space. The robot steers down a conceptual corridor, comparing left and right peripheral flows. Large central flow divergence warns the robot of impending...

Journal: :International Journal on Artificial Intelligence Tools 1997
Rainer Stiefelhagen Jie Yang Alexander H. Waibel

In this paper we present a non-intrusive model-based gaze tracking system. The system estimates the 3-D pose of a user’s head by tracking as few as six facial feature points. The system locates a human face using a statistical color model without any mark on the face and then finds and tracks the facial features, such as eyes, nostrils and lip corners. A full perspective model is employed to ma...

2011
Alexander Kaiser Wolfram Schenck Ralf Möller

Imagination or mental imagery is the capability of generating sensory experiences without actual sensory inflow. These sensory experiences might be the results of actions that are not carried out physically but only simulated within the cognitive system of an agent. We propose a model architecture for mental imagery that enables an artificial agent to generate views of parts of himself based on...

Journal: :Real-Time Imaging 2002
Qiang Ji Xiaojie Yang

T his paper describes a real-time prototype computer vision system for monitoring driver vigilance. The main components of the system consists of a remotely located video CCD camera, a specially designed hardware system for real-time image acquisition and for controlling the illuminator and the alarm system, and various computer vision algorithms for simultaneously, real-time and non-intrusivel...

Journal: :BCP social sciences & humanities 2023

The Third Feminist Movement in America is the setting for iconic feminist movie "Thelma and Louise." third movement at time demanded abolition of social gender norms, prejudices, more while thinking outside traditional paradigm. Hollywood movies must continuously examine significance women's existence from standpoint cinematic art because primary source feminism. Therefore, focus this essay on ...

2005
Oleg Špakov David MacKay Boris M. Velichkovsky Sebastian Pannasch Markus Joos Jens R. Helmert Fulvio Corno

Foreword Welcome to the first COGAIN Conference. Gaze-based communication and interaction is set to expand into new domains and new user communities thanks to the emergence of cheaper measurement systems and an increased understanding of how eye-gaze can be used effectively. As a network in its first year, COGAIN has already shown itself to be a highly effective forum for research exchanges wit...

Journal: :Brain research. Cognitive brain research 2003
Christine I Hooker Ken A Paller Darren R Gitelman Todd B Parrish M-Marsel Mesulam Paul J Reber

The eyes convey a wealth of information in social interactions. This information is analyzed by multiple brain networks, which we identified using functional magnetic resonance imaging (MRI). Subjects attempted to detect a particular directional cue provided either by gaze changes on an image of a face or by an arrow presented alone or by an arrow superimposed on the face. Another control condi...

Journal: :CoRR 2009
Lennart E. Nacke Sophie Stellmach Dennis Sasse Craig A. Lindley

Jönsson (2005) compared eye and mouse control as input for two three-dimensional (3D) computer games and found that gaze control was more accurate, game experience was perceived as subjectively more enjoyable and committing. Smith and Graham (2006) studied eye-based input for several game types, with principally 3D navigation. Their results show that participants felt more immersed when using t...

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