نتایج جستجو برای: cinematography
تعداد نتایج: 581 فیلتر نتایج به سال:
Microtubule breakdown in the presence of 5 or 40 microg/ml of colchicine is observed in BHK-21/C13 fibroblast-like cells. Several morphological and physiological effects are noted in the absence of microtubules: (a) the cells transform from fibroblast-like to epithelial-like cells; (b) the normal pattern of intracellular birefringence changes and a juxtanuclear cap of birefringent filaments is ...
We propose a research agenda for empirically assessing the effectiveness of dynamic displays with the eye-movement data collection method. The proposed framework is based on the relationship between perceptual salience and thematic relevance in static (e.g., visual variables: color hue, color value and orientation) and animated displays (e.g., dynamic variables including transitions). The propo...
Software visualization is the use of interactive computer graphics, typography, graphic design, animation, and cinematography to enhance the interface between the software engineer or the computer science student and their programs. Although several taxonomies of software visualization have been proposed, they use few dimensions and do not span the space of important distinctions between system...
Most systems for generating cinematic shot sequences for virtual environments focus on the low-level problems of camera placement. While this approach will create a sequence of camera shots which film events in a virtual environment, it does not account for the high-level effects shot sequences have on viewer inferences. There have been some systems which are based on well known cinematography ...
Two experiments demonstrate that a list-like database interface which benefits from the persistence of contextual information does not show the same degree of benefit of collocating objects over display changes that has been previously observed in amap-searching study. This provides some support for the claim that the nature of the task must be taken into account in choosing how to design dynam...
This work proposes an integrated model – the environment expression model – which supports storytelling through three channels: cinematography, illumination and music. Stories are modeled as a set of points of interest which can be characters, dialogues or sceneries. At each instant, audience’s focus is drawn to the highest priority point of interest. Expression channels reflect the type and em...
Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the use...
Automatic camera systems produce very basic animations for virtual worlds. Users often view environments through two types of cameras: a camera that they control manually, or a very basic automatic camera that follows their character, minimizing occlusions. Real cinematography features much more variety producing more robust stories. Cameras shoot establishing shots, close-ups, tracking shots, ...
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