نتایج جستجو برای: classroom physical environment

تعداد نتایج: 1163751  

2002
Kenji MATSUURA Hiroaki Ogata Yoneo Yano

A shift from the face-to-face lectures performed conventionally in schools to the remote ones using the computers and networks has occurred in recent years. We can grasp the meaning of this as the aspects of not only the spatial merit that the system can be used in distributed location but also the asynchronous one that learners don’t have to participate in a classroom at the same time. This ar...

2004
Mehdi Sharifzadeh Cyrus Shahabi Bahareh Navai Farid Parvini Albert A. Rizzo

In this demonstration, we show various querying capabilities of an application called AIDA. AIDA is developed to help the study of attention disorder in kids. In a different study [1], we collected several immresive sensory data streams from kids monitored in an immersive application called the virtual classroom. This dataset, termed immersidata is used to analyze the behavior of kids in the vi...

1998
Nicola Henze Wolfgang Nejdl

Within the KBS Virtual Classroom Project we strive to develop a con-structivistic learning environment supported by internet technology. This paper surveys constructivistic concepts, and evaluates our learning environment for a two semester course \Introduction to Programming/CS1".

2000
Masahiro Ukigai Yoshiro Miida

The progress of multimedia and information technology has brought forth a lot of capabilities to realize advanced educational environment. Using a notebook computer with a portable LCD projector enables educators to introduce an interactive electronic chalkboard into a classroom. Along with technological advances, classroom technology has been studied to improve a conventional lecture style in ...

Journal: :Computers in Human Behavior 2013
Yacine Atif

Please cite this article in press as: Atif, Y. Conve http://dx.doi.org/10.1016/j.chb.2012.07.026 Today’s college students have grown up with technology. These digital natives typically gravitate toward group activities in technology embedded social contexts. However, despite this multidimensional evolution, little has changed in conventional classrooms where they build their education experienc...

Journal: :Advances in Computers 2008
Lorin Hochstein Taiga Nakamura Forrest Shull Nico Zazworka Victor R. Basili Marvin V. Zelkowitz

The classroom is a valuable resource for conducting software engineering experiments. However, coordinating a family of experiments in classroom environments presents a number of challenges to researchers. Understanding how to run such experiments, developing procedures to collect accurate data, and collecting data that is consistent across multiple studies are major problems. ADVANCES IN COMPU...

2013
Dan Tappan

This work describes a student-friendly, pedagogy-oriented event-handling system for managing multiagent AI simulations in a classroom environment.

2009
Jisook Jung Youngmee Lee Yu-jin Oh

The purpose of this study was to compare student's satisfaction with school food service environment to improve the quality of middle school meal service. A survey was conducted of 680 students (boys 246, girls 433) from 6 middle schools providing school meals from October to November 2007. The questionnaires were directly distributed to the subjects for comparison of satisfaction of school mea...

2012
Jérémy Vanhelst Laurent Béghin Paul Stephen Fardy Gilles Bui-Xuan Jacques Mikulovic

BACKGROUND Obesity in children has increased in recent years throughout the world and is associated with adverse health consequences. Early interventions, including appropriate pedagogy strategies, are important for a successful intervention program. The aim of this study was to assess changes in body mass index, the ability to perform sport activities, behavior in the classroom and academic pe...

Journal: :Cyberpsy., Behavior, and Soc. Networking 2000
Albert A. Rizzo J. Galen Buckwalter Todd Bowerly Cheryl van der Zaag L. Humphrey Ulrich Neumann Clint Chua Chris Kyriakakis Andre van Rooyen D. Sisemore

Virtual Reality technology offers new options for the study, assessment, and rehabilitation of cognitive/functional processes. This paper describes the initiation of a research program aimed at developing a virtual “classroom” for the assessment of ADHD. The system uses a head mounted display, head, hand, and leg tracking, and is laptop deliverable. The classroom environment contains desks, a v...

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