نتایج جستجو برای: cloth geometry

تعداد نتایج: 149735  

2011
Oktar Ozgen Marcelo Kallmann

We introduce a new method that greatly improves the iterative edge length constraint enforcement frequently used in real-time cloth simulation systems for preventing overstretching. Our method is based on the directional enforcement of constraints and on the simultaneous progressive scanning of the cloth edges, starting from fixed vertices and propagating on the direction of gravity. The propos...

Journal: :CoRR 2017
Qizhe Xie Guokun Lai Zihang Dai Eduard H. Hovy

Cloze test is widely adopted in language exams to evaluate students’ language proficiency. In this paper, we propose the first large-scale human-designed cloze test dataset CLOTH 1, in which the questions were used in middle-school and high-school language exams. With the missing blanks carefully created by teachers and candidate choices purposely designed to be confusing, CLOTH requires a deep...

1999
ALAN D. ADLER Bryan Walsh

The Shroud of Turin is a 4.4 x 1.1 m linen cloth bearing the front and back body images, accompanied by blood, images, of what appears to be a crucified man. As it is alleged to be the actual burial cloth of Jesus, it is a most controversial object. Many of those not accepting this claim have asserted that it is just a painting, although it is now clear that the blood images are due to the clot...

Journal: :Comput. Graph. Forum 2015
Markus Huber Bernhard Eberhardt Daniel Weiskopf

We present a robust and efficient method for the two-way coupling between particle-based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that combines a repulsion force approach with a continuous intersection handling to guarantee that no penetration occurs. Moreover, boundary conditions for the tangential component of...

2004
Dimitrios Koutsonanos Konstantinos Moustakas Dimitrios Tzovaras Michael G. Strintzis

This paper presents an efficient framework for the interactive simulation and editing of clothing over avatars. Specifically, a very efficient costume designer application is proposed based on new developments in cloth modeling simulation and animation. To animate cloth an hierarchical simulator is used, which speeds up the simulation without loosing in accuracy. Enhanced interaction potentiali...

Journal: :Journal of comparative psychology 2010
Anna M Yocom Sarah T Boysen

Three capuchin monkeys (Cebus apella) were tested on a 2-choice discrimination task designed to examine their knowledge of support, modeled after Hauser, Kralik, and Botto-Mahan's (1999) experiments with tamarins. This task involved a choice between 2 pieces of cloth, including 1 with a food reward placed on its surface, and a second cloth with the food reward next to its surface. After reliabl...

Journal: :Nano letters 2015
Po-Chun Hsu Xiaoge Liu Chong Liu Xing Xie Hye Ryoung Lee Alex J Welch Tom Zhao Yi Cui

Heating consumes large amount of energy and is a primary source of greenhouse gas emission. Although energy-efficient buildings are developing quickly based on improving insulation and design, a large portion of energy continues to be wasted on heating empty space and nonhuman objects. Here, we demonstrate a system of personal thermal management using metallic nanowire-embedded cloth that can r...

Journal: :Journal of Visualization and Computer Animation 2008
Chuan Zhou Xiaogang Jin Charlie C. L. Wang

This paper addresses the problem of simulating the mechanical behavior of cloth in computer animation, which is very important and challenging. The micro-structure of woven fabrics leads to significantly different shear reaction from other sheet materials, which has been neglected in previous approaches of cloth simulation. Therefore, it is beneficial for cloth simulation to model the shear buc...

2003
Eddy Boxerman B Eng

Simulating the motion of cloth is an important component in virtual character animation. Believable animations are now expected in feature films. Games and virtual reality are next, but the computational costs are still high. In this thesis we present a number of methods which reduce these costs, without losing accuracy or generality. To this end, we introduce a novel adaptive implicit-explicit...

2003
Kwang-Jin Choi Hyeong-Seok Ko

The immediate buckling model is an essential element for simulating realistic cloth animations without introducing buckling instability. The original model is restricted to structured regular quad meshes, by which its use is severely limited. This paper extends the immediate buckling model from its original formulation in terms of regular quad meshes to irregular triangular meshes, thereby sign...

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