نتایج جستجو برای: dynamic ray tracing
تعداد نتایج: 723863 فیلتر نتایج به سال:
(a) L R s (u; s) C i (u) (b) L R s (u; s) C i (u) Figure 9: A direct intersection curve tracing of a DSSI between a developable surface R s (u; s) and the Utah teapot, is used to derive the domain of C i (u) that is in shadow. Two views of the same scene are provides. a tight link between two diicult problems from the two elds of computer graphics and computer aided geometric design, namely SSI...
This paper presents a methodology for performing complex wavenumber ray tracing in which both wave trajectory and amplitude are calculated. This ray-tracing framework is first derived using a scaling in which the imaginary wavenumber component is assumed to be much smaller than the real wavenumber component. The approach, based on perturbation methods, is strictly valid when this scaling condit...
This paper presents a distributed object model called MOIDE (Multithreading Object-oriented Infrastructure on Distributed Environment) for solving irregularly structured problems. The model creates an adaptive computing infrastructure for developing and executing irregular applications on distributed systems. The infrastructure allows dynamic reconfiguration to match the evolution of irregular ...
We present an algorithm for fast computation of diffraction paths for geometric-acoustics in complex environments based on the UTD formulation. Our method extends ray-frustum tracing to efficiently compute paths in the shadow region caused by long diffracting edges. Our approach can handle general scenes with moving sources, receivers, and dynamic objects. We evaluate the accuracy through compa...
The principle of the analytical calculation of first order scattering used in our simulation code named VXI (Virtual X-ray Imaging) is based on a double ray-tracing [1]. The first step consists in realizing a ray-tracing from the X-ray source point to each point of the object (an elementary volume in practice) including attenuation effect in the primary beam. This calculation gives the number o...
We derive the paraxial meridional ray tracing equations from the unified reflection-refraction law using geometric algebra. This unified law states that the normal vector to the interface is a rotation of the incident ray or of the refracted ray or of the reflected ray by an angle equal to the angle of incidence or of refraction. We obtain the finite meridional ray tracing equations by simply e...
The accuracy of results from Monte Carlo ray-tracing analysis significantly depends on the input values of the optical properties of the various package components. One important piece of input information is the phosphor particle MFP (mean-free-path), which is not easily determined. This study introduced a method to determine the MFP by matching the experimental results with optical ray-tracin...
Adapting ray tracing algorithms to programmable graphics hardware has gained momentum recently by using the parallelism of the GPU to reduce the work done on the CPU. GPU methods for ray tracing scenes consisting of only triangles have since been proposed. In this paper, we present a general method for ray tracing objects other than triangles on the GPU. Using more advanced primitives allows fo...
Due to its practical significance and its high degree of parallelism, ray tracing has always been an attractive target for research in parallel processing. With recent advances in both hardware and software, it is now possible to create high quality images at interactive rates on commodity PC clusters. In this paper, we will outline the “state of the art” of interactive distributed ray tracing ...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید