نتایج جستجو برای: educational resources designers
تعداد نتایج: 436217 فیلتر نتایج به سال:
Educators, designers and curriculum creators are interested in developing educational experiences that replicate the fun aspect of video games to increase student intrinsic motivation. This aspect, which compels players to engage with the game and persist despite failing, has the potential to increase student academic success. Researchers used mixed-methods to investigate the results of an inst...
This paper reports on applying the ODP enterprise viewpoint in the domain of tele-education. The work is conducted as part of a research activity that aims at designing a tele-education system to support planning, execution and evaluation of dynamic distributed educational processes. We explore the ODP enterprise viewpoint as a basis for communication and co-operation between educational scient...
Recent efforts in the area of learning technology have resulted in a considerable improvement in the interoperability of digital education resources. On the basis of sharing and integration of digital educational resources, knowledge Processing and service considers the Semantic knowledge extraction of metadata of educational resources, Construction ontology for educational resources, and combi...
The development of computer-facilitated learning (CFL) for higher education has grown substantially in recent years. The complexity of modern CFL development has resulted in the need to form teams of people with a range of skills – academics for content knowledge, graphic and interface designers for the human computer interface design, programmers for coding, educational designers who focus on ...
In order to exchange learning resources via educational mediators, resources need to be described with metadata in a coherent manner. Metadata for learning resources has become a widely discussed research topic, but the concept is still too loosely defined to provide guidelines for its use. With this paper we aim to contribute to the design of metadata models, which serve as vehicles for defini...
The social environments based on the Web 2.0 paradigm have modified the way people behave on the Web. One of the direct consequences of this change is that the amount of online resources produced and shared by users has increased considerably. Amongst them, it is possible to find materials that can be exploited for educational purposes. For example, YouTube, Flickr, Slideshare, more and more of...
Despite the ageing population and the subsequent importance of considering older people in design, many designers struggle to do so. In particular, they often lack appropriate materials and tools to help them implement inclusive design in practice. This paper describes work at the Cambridge Engineering Design Centre to address this shortfall, developing resources to motivate and equip designers...
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