نتایج جستجو برای: experimental and animation animation
تعداد نتایج: 16914173 فیلتر نتایج به سال:
Visual languages have been widely used to help people create animation programs. However, current programming environments lack features supporting efficient code exploration and program comprehension, particularly for understanding relationships among parts of animation programs. In this paper, we present novel interactive visualizations aimed at helping people to understand animation programs...
While face animation is still considered one of the toughest tasks in computer animation, its potential application range is rapidly moving from the classical field of film production into games, communications, news delivery and commerce. To support such novel applications, it is important to enable production and delivery of face animation on a wide range of platforms, from high-end animation...
Facial animation details like wrinkles or bulges are very useful for the analysis and the interpretation of facial emotions and expressions. However, outfitting a virtual face with expression details for real-time applications is a difficult task. In this paper, we propose a mono-camera acquisition technique of facial animation details and a technique which add a wrinkle map layer (fine-scale a...
This paper gives a general methodology for symbolic programming of complex 3D scenes and animations. It also introduces a minimal set of animation primitives for the functional geometric language PLaSM. The symbolic approach to animation design and implementation given in this paper goes beyond the traditional two-steps approach to animation, where a modeler is coupled, more or less loosely, wi...
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton, paint its binding weights, and adjust its key-poses. Hence, we propose an animation transfer system in this paper to take a well-edited character animation as the input. Then, the system can transfer the skeleton, bind...
Animation is a temporally continuous phenomenon, but is typically programmed in terms of a discrete sequence of changes. The use of discreteness serves to accommodate the machine that is presenting an animation, rather than the person modeling an animation with the help of a computer. Using a continuous model of time for animation allows for natural speciication, avoiding some artiicial details...
This paper is about a 2%-D animation system, termed RUFIAS @om Rubbery dnimation System), that is utilized for the creation of computer animation sequences which have the look and feel of traditional hand-drawn animation productions. RUFIAS provides a user interface where various basic methods of animation specijication are provided, of which an approximated dynamic motion Specification techniq...
This paper presents an integrated methodology for building a virtual factory. This methodology integrates discrete event simulation directly to 3D animation with its novel methods that analyze and convert discrete simulation results into animation events to trigger 3D animation. In addition, it constructs a 3D animation framework for the visualization of discrete event simulation. This framewor...
Until now, only users of textual programming languages have enjoyed the fruits of algorithm animation. Users of visual programming languages (VPLs) have been deprived of the unique semantic insights algorithm animation offers. To begin solving this shortcoming, we have seamlessly integrated algorithm animation capabilities into the VPL Forms/3. Our research shows how a declarative VPL that is r...
Using external representations (ERs) to foster content understanding in biology education has increased as they allow for the visualization of abstract biological phenomena. However, extent which students have skills required learn from ERs effectively remains an open question. The current quantitative quasi-experimental research sought determine animation could be used enhance students’ and re...
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