نتایج جستجو برای: flow game
تعداد نتایج: 583868 فیلتر نتایج به سال:
Selfish routing is one of the most studied problems in algorithmic game theory, with one of the principal applications being that of routing in road networks. The majority of related work, in the many variants of the problem, deals with the inefficiency of equilibria to which users are assumed to converge. Multiple mechanisms for improving the outcomes at equilibria have been considered, such a...
A black-white combinatorial game is a two-person game in which the pieces are colored either black or white. The players alternate moving or taking elements of a specific color designated to them before the game begins. A player loses the game if there is no legal move available for his color on his turn. We first show that some black-white versions of combinatorial games can only assume combin...
The effect of increasing quantum bits and Unruh effect on quantum Prisoners’ dilemma has been investigated for both entangled and unentangled initial states. The Nash equilibrium, as an important result of quantum game theory, was obtained through the different payoffs resulted from choosing various strategies. It has been shown that the non-inertial frame disturbs the symmetry of the game. Act...
Many instructors around the world have been using different Game-based Student Response Systems due to rise in variety and availability of digital educational commercial games. Kahoot, one most popular among these systems, provides a game experience by combining theory intrinsic motivation game-flow with help audio/visual aids. In spite numerous attempts evaluate this game-based tool according,...
The first academic researchers of music and dance games focused their primary attentions on ethnographic observations of game play, how the shift from arcade to console play affects game play strategies, defining embodied aesthetics, and analyzing the rise of a competitive play circuit in Dance Dance Revolution fan culture [Chan; Demers, 2006; Smith, 2004; Behrenshausen, 2007]. The Dance Dance ...
This study explores the role of flow and its relationship with other elements of Business Simulation Games (BSGs) used in different MBA course delivery methods, namely online vs. face-to-face (F2F). We collect level of flow and other game behavioral variables from young professionals enrolled in an MBA Technology and Operations Management course. We analyze the data with oneway ANOVA to explore...
Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...
In a service oriented architecture (SOA) paradigm, computer applications can be implemented as modular and reusable services. Likewise, games as one of computer applications can benefit from the creation of reusable services for efficient serious games development. This will prevent serious games developers from reinventing thewheel by using the ready-to-use services, and encourage them to publ...
We consider a stochastic game between three types of players: an inside trader, noise traders and market maker. In similar fashion to Kyle's model, we assume that the insider first chooses size her market-order then maker determines price by observing total order-flow resulting from transactions. addition classical framework, revenue term is added maker's performance function, which proportiona...
The game-theoretic formulation of the multiobjective multicommodity flow problem is considered. The dynamic version of this problem is studied and an algorithm for its solving, based on the concept of multiobjective games, is proposed. Mathematics Subject Classification 2000: 90B10, 90C35, 90C27, 90C47.
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