نتایج جستجو برای: generation planning

تعداد نتایج: 547355  

2009
Olivier Bartheye Eric Jacopin

First, we explain the Iceblox game, which has its origin in the Pengo game. After carefully listing requirements on game playing, the contents of plans, their execution and planning problem generation, we design a set of benchmarks to select good playing candidates among currently available PDDL-based planners. We eventually selected two planners which are able to play the Iceblox video game we...

Journal: :international journal of environmental research 0
m. abbasi faculty of environment, university of tehran, tehran, iran m.a. abduli faculty of environment, university of tehran, tehran, iran b. omidvar faculty of environment, university of tehran, tehran, iran a. baghvand faculty of environment, university of tehran, tehran, iran

forecasting of municipal waste generation is a critical challenge for decision making and planning,because proper planning and operation of a solid waste management system is intensively affected by municipal solid waste (msw) streams analysis and accurate predictions of solid waste quantities generated. due to dynamic and complexity of solid waste management system, models by artificial intell...

Journal: :international journal of electrical and electronics engineering 0
m. h. hemmatpour m. mohammadian m. rashidinejad

in recent years, in iran and other countries the power systems are going to move toward creating a competition structure for selling and buying electrical energy. these changes and the numerous advantages of dgs have made more incentives to use these kinds of generators than before. therefore, it is necessary to study all aspects of dgs, such as size selection and optimal placement and impact o...

2016
D Krenczyk

Computer modelling, simulation and visualization of production flow allowing to increase the efficiency of production planning process in dynamic manufacturing networks. The use of the semi-automatic model generation concept based on parametric approach supporting processes of production planning is presented. The presented approach allows the use of simulation and visualization for verificatio...

2011
Peter Yap Neil Burch Robert C. Holte Jonathan Schaeffer

Path planning is a critical part of modern computer games; rare is the game where nothing moves and path planning is not necessary. A* is the workhorse for most path planning applications. Block A* is a state-of-the-art algorithm that is always faster than A* in experiments using game maps. Unlike other methods that improve upon A*’s performance, Block A* does not require knowledge of the map b...

2002
L. J. de Vin

An important process-planning task in sheet-metal manufacturing is the determination of bending sequences for individual components. Computer-aided generation of these sequences, as part of a computer-aided process-planning (CAPP) system, can relieve the workload of process-planning departments, this being especially important in small batch manufacturing environments. This paper discusses the ...

2013
Sammy Davis-Mendelow Jorge A. Baier Sheila A. McIlraith

Many practical planning problems necessitate the generation of a plan under incomplete information about the state of the world. In this paper we propose the notion of AssumptionBased Planning. Unlike conformant planning, which attempts to find a plan under all possible completions of the initial state, an assumption-based plan supports the assertion of additional assumptions about the state of...

2013
Sammy Davis-Mendelow Jorge A. Baier Sheila A. McIlraith

Many practical planning problems necessitate the generation of a plan under incomplete information about the state of the world. In this paper we propose the notion of AssumptionBased Planning. Unlike conformant planning, which attempts to find a plan under all possible completions of the initial state, an assumption-based plan supports the assertion of additional assumptions about the state of...

2008
Pablo Gervás Raquel Hervás Carlos León

The NIL entry for the challenge has been constructed upon the general architecture for developing Natural Language Generation systems provided by the TAP project (Gervás, 2007). TAP (Text Arranging Pipeline) is a set of interfaces that define generic functionality for a pipeline of tasks oriented toward natural language generation, from an initial conceptual input to surface realization as a st...

2012
Feng Zhu Cungen Cao

This paper addresses the problem of plot controllable story generation model. Since most of the previous works focus on logically flawless plot, the main challenge is the need for more generic method to generate dramatic and interesting plot. Motivated by this background, this paper proposes a computational method for plot controllable story generation. Firstly, we use planning as a model of pl...

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