نتایج جستجو برای: global virtual teams gvts
تعداد نتایج: 618596 فیلتر نتایج به سال:
Technological development has led to the emergence of cooperation separately both geographically and in time zone an organization form a virtual organization. PT XYZ's Microsoft Solution Service (DMSS) Department is one departments that provides digital services One-Stop-Solutions on Digital Services, on-premise cloud infrastructure models with products solutions based for customers. In his ser...
This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students’ meaningful learning experiences during the Global Virtual Collaboration Project (GVCP) course in spring 2009. During the...
The boundaries and work processes for how virtual teams interact are undergoing changes, from a tool and stand-alone application orientation, to the use of multiple generic platforms chosen and redesigned to the specific context. These are often at the same time designed both by professional software developers and the individual members of the virtual teams, rather than determined on a single ...
SUMMARY: Construction projects involve a large number of both direct stakeholders (clients, professional teams, contractors, etc.) and indirect stakeholders (local authorities, residents, workers, etc.). Current methods of communicating building design information can lead to several types of difficulties (e.g. incomplete understanding of the planned construction, functional inefficiencies, ina...
This is a literature research which provides a general code of conduct for virtual teams. The code of conduct helps virtual teams in preventing known problems for virtual teams like communication and leadership issues. The basic code of conduct is formed on the basis of these problems and the (sometimes partial) solutions found in previous research. The main points of the code of conduct are th...
In this paper we present a detailed analysis of World of Warcraft virtual team collaboration. A number of competitive synchronous virtual teams were investigated in-situ and unobtrusively. We observed a large gap in team performance between the various teams. An initial statistic study showed that, in teams of this level, individual player performance was not the primary driver for the large di...
New interaction tools such as internet allows companies to gain valuable input from research and development (R&D) engineers via virtual teams. Consequently engineers also get more expertise in diminutive timeframes. Virtual R&D teams present the key impetus to the technology acquisition process. The present knowledge-economy era is characterized by short product life-cycles. Virtual R&D teams ...
This study investigates how 3D virtual worlds (3DVWs) support team collaboration. Based on Media Synchronicity Theory, we pose that the shared environment and avatar-based interaction allowed by 3DVWs aid convergence processes in teams working on a decision making task, leading to increased shared understanding between team members. This increases performance of decision making teams. An experi...
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