نتایج جستجو برای: recreational entertainment

تعداد نتایج: 24393  

ژورنال: پژوهش های مشاوره 2017
اسلام زاده, بابک, فکریان آرانی, سمیه,

Introduction: society and the institution of the family in Iran in recent decades have been dramatic changes. This primarily changes is due to in various aspects of different component, and most recently has been the most important component of communication technology. Knowing the causes of these changes in the family structure guides us into a dynamic community and a family. This study exa...

2008
ARVIND SINGHAL EVERETI M. ROGERS WILLIAM J. BROWN

The enormous economic, political and social problems of the developing world call for creating effective, equitable, and socially responsible mass media programs that will solve human problems and benefit society. The present article investigates the use of the entertainment-education strategy in mass communication, especially focusing on the potential of telenovelas in addressing problems of n...

Journal: :IJEBM 2012
Amy J. C. Trappey Charles V. Trappey Ai-Che Chang Fang-Ling Lee Hao-Chuan Hsieh Min-Hua Chao

The entertainment industry is undergoing significant transformation and growth. The goal of the entertainment agency is to establish and manage the careers of individual artists. This research develops an approach to evaluate the potential of entertainment artists and construct individualized career maps. Data mining techniques are used to correlate the entertainment news on the Internet with t...

Journal: :Behaviour & IT 2006
Regan L. Mandryk Kori Inkpen Quinn Thomas W. Calvert

Emerging technologies offer exciting new ways of using entertainment technology to create fantastic play experiences and foster interactions between players. Evaluating entertainment technology is challenging because success isn’t defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods of evaluating entertainment technology aren’t ...

Journal: :Intelligent Automation & Soft Computing 2012
Zahid Halim Abdul Rauf Baig Hasan Mujtaba

Games have always been of interest to all age groups. With the advancement in technology and increase in number of users of personal computers, increased number of games is introduced in market. This is resulting in efforts, both for the developers in writing scripts for games and for the end users to select a game which is more entertaining. In this work we present a solution to both the issue...

Journal: :محیط شناسی 0
هومان لیاقتی دانشیار گروه اقتصاد محیط زیست و منابع پژوهشکدۀ علوم محیطی دانشگاه شهید بهشتی افسانه نعیمی فر استادیار گروه اقتصاد کشاورزی دانشگاه آزاد اسلامی واحد شهر قدس نغمه مبرقعی استادیار گروه اقتصاد محیط زیست و منابع پژوهشکدۀ علوم محیطی دانشگاه شهید بهشتی

introductionmountainous region of tuchal, with a height about 3962 meters above sea level, is located in north of tehran,capital of iran. with regards to population growth, and increasing urbanization, and air pollution issues, it isknown as one of the most important recreational area for health recovery and relaxation among people living intehran. as these spaces are known as public goods with...

2001
Alexander K. Seewald

This paper presents an overview of the current field of entertainment robotics based on experiences as spectator during the RoboCup 1999 and building an experimental entertainment robot based on the LEGO platform with digital color camera and various other sensors. RoboCat is a robot cat prototype that shows cat-like behaviour in the real-life environment of typical households. For behavioural ...

2004
Andrew Watt

▪ This article starts with a brief review of the European Employment Strategy (EES) and a general evaluation of its scope and limitations, then provides an assessment of the five-year review conducted by the European Commission. It examines the new form that has been given to the EES for the 2003 exercise, on the basis of the conclusions drawn from the five-year review. It argues that this chan...

Journal: :IJVR 2007
Stefan Göbel Ido Iurgel Markus Rössler Frank Hülsken Christian Eckes

—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts and considerations of the demonstrators for the two application scenarios (learning, edutainment) as well as underlying methodic-didactic aspects for knowledge transmission and narrative concepts for story structure an...

2006
Matthias Rehm Elisabeth André Bettina Conradi Stephan Hammer Malte Iversen Eva Lösch Torsten Pajonk Katharina Stamm

Our mixed-reality installation features two cooperating characters that integrate multiple users by location-based tracking into the interaction, allowing for dynamic storylines.

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