نتایج جستجو برای: semi spoken interaction
تعداد نتایج: 717380 فیلتر نتایج به سال:
The design and development of natural interactive systems requires that the specific aspects of natural communication are taken into account. Besides the capability to understand and generate linguistic expressions, natural language use includes cooperation and planning of complex actions on the basis of observations of the communicative context, i.e., communicative competence. This Chapter dis...
We present a high level formalism for specifying verbal and nonverbal output from a multimodal dialogue system. The output specification is XML-based and provides information about communicative functions of the output without detailing the realisation of these functions. The specification can be used to control an animated character that uses speech and gestures. We give examples from an imple...
Data collection and use is absolutely necessary to contemporary spoken dialogue system research. Yet much of it is done either at the beginning of a project with humanhuman conversation for a particular task, or done with a “frozen” system as an evaluation technique. As system development proceeds, system-user dialogue gets further and further apart from the original human-human dialogues due t...
The paper describes a project for continuous data collection for a spoken dialogue system engaged in Question-Answering interactions in English. The Wizard-of-Oz method used in the bootstrap phase is presented, and several types of resulting dialogue annotations are described. The resulting corpus will be publicly released.
As a priority-setting exercise, we compared interactions between users and a simple spoken dialog system to interactions between users and a human operator. We observed usability events, places in which system behavior differed from human behavior, and for each we noted the impact, root causes, and prospects for improvement. We suggest some priority issues for research, involving not only such ...
User simulation has become an important trend of research in the field of spoken dialog systems because collecting and annotating real man-machine interactions with users is often expensive and time consuming. Yet, such data are generally required for designing and assessing efficient dialog systems. The general problem of user simulation is thus to produce as many as necessary natural, various...
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past few years. For dialog systems, it is important to know not only what was said but also how something was communicated, so that the system can engage the user in a richer and more natural interaction. This paper addresses t...
We describe ongoing and proposed work concerning incremental prosody extraction and classification for a spoken dialogue system. The system described will be tightly integrated with the SDS’s speech recogntion which also works incrementally. The proposed architecture should allow for more control over the user interaction experience, for example allowing more precise and timely end-ofutterance ...
Much work has been done in dialogue mod-eling for spoken and multi-modal human-computer interaction. Problems can arise in situations that do not correspond to the dialogue model. For this reason, we propose information-centered dialogue processing in which the actions to be taken by the dialogue system are determined as a function of the information available in the discourse, the database and...
This paper describes research into audiovisual cues to communication problems in interactions between users and a spoken dialogue system. The study consists of two parts. First, we describe a series of three perception experiments in which subjects are offered film fragments (without any dialogue context) of speakers interacting with a spoken dialogue system. In half of these fragments, the spe...
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