نتایج جستجو برای: structured games

تعداد نتایج: 185484  

2016
Thomas Smith Julian Padget Andrew Vidler

This paper describes our research-in-progress into providing contentagnostic procedural content generation for computer games via answer set programming and a formal semantic description of the design space. Existing generative approaches are often closely coupled to a particular form of content and/or game, limiting opportunities for re-use — a dungeon level generator in one game is substantia...

2008
Nick Yee

In one corner of the game World of Warcraft, forty players have just gathered in Molten Core to begin their weekly raid. Every Friday night, these players spend five to ten hours working together to defeat the same series of increasingly difficult monsters. Tonight, a sixty-­year-­old female player is raiding with her granddaughter on her lap and the baby’s gurgles are heard over the VoIP chan-...

Journal: :IJGCMS 2010
Stijn Hoppenbrouwers Bart Schotten Peter Lucas

Many model-based methods in AI require formal representation of knowledge as input. For the acquisition of highly structured, domain-specific knowledge, machine learning techniques still fall short, and knowledge elicitation and modelling is then the standard. However, obtaining formal models from informants who have few or no formal skills is a non-trivial aspect of knowledge acquisition, whic...

2000
Nick Hawes

To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents that are aware of how goals can be achieved and reasoned about. Existing AI methods struggle in the computer game domain because of the real-time response required from the algorithms and restrictive processor availabi...

2016
Xiuyi Fan Francesca Toni

Game theory, argumentation and dialogues all address problems concerning inter-agent interaction, but from different perspectives. In this paper, we contribute to the study of the interplay between these fields. In particular, we show that by mapping games in normal form into structured argumentation, computing dominant solutions and Nash equilibria is equivalent to computing admissible sets of...

Journal: :IJAMC 2008
Simon Rieche Klaus Wehrle Marc Fouquet Heiko Niedermayer Timo Teifel Georg Carle

In current Massively Multiplayer Online Games (MMOGs) the distribution of load is not distributed dynamically. But players tend to concentrate in certain regions of the game world and cause overload conditions. Therefore we propose the use of structured Peer-to-Peer technology for the server infrastructure of the MMOGs to improve the reliability and scalability. Previous work segmented the game...

Journal: :Physical Review E 2021

In a world of hardening borders, nations may deprive themselves enjoying the benefits cooperative immigrants. Here, we analyze effect efficient immigrants on population playing public goods games. We considered structured square lattice with individuals games their neighbors. The demographics are determined by stochastic birth, death, and migration. strategies spread through imitation dynamics....

فرامرزی, سالار, قلمزن, شیما, ملک پور, مختار,

This survey was conducted aiming at determining effectiveness of attention-oriented games on memory performance and learning of preschool children with learning neuropsychological disabilities. This is experimental survey and was conducted based on pre-test and post-test with control group. For this purpose, 20 neuropsychological-disability children were selected through multi-stage random sa...

Journal: :Entertainment Computing 2021

Serious games and gamification is a popular growing field, commercially for academic research. This paper aims to give an overview of specific domain within the field serious gaming gamification; empower vulnerable target groups. contributes better understanding this by identifying different groups empowerment methods with their own characteristics. From gap in existing research can be identifi...

ژورنال: Journal of Research and Health 2014

This study was to Efficacy of Attention Games on the Rate of Executive Function and Attention of Children with Neuropsychological Learning Disabilities. for this purpose 20 preschool children with Neuropsychological Learning Disabilities that were selected using multistage random sampling (each group consist of 10 children).The design was experimental and attention games was performed in experi...

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