نتایج جستجو برای: texturing

تعداد نتایج: 1274  

2012
I-Chao Shen Yi-Hua Wang Yu-Mei Chen Bing-Yu Chen Wen-Huang Cheng

Figure 1: Overview of our method. Given a casual image obtained from the Internet, and a triangle mesh model, we compute the texture mapping and shape deformation interleaving. This example uses a tiger image downloaded from the Internet with low tails, and its head face to the ground, but the model originally has straight tail in the air, and facing to the front. The output is a model not only...

2002
Vladimir A. Knyaz

Texturing gives a new quality to a 3D model making it more similar to real object and more adequate for human perception and understanding. Recent progress in means for spatial data acquisition and in 3D reconstruction techniques creates a background for metric 3D models generation, which could be successfully used instead of a real object for purposes of various investigations dealing with geo...

Journal: :CoRR 2016
Shizuo Kaji Alexandre Derouet-Jourdan Hiroyuki Ochiai

We consider a certain tiling problem of a planar region in which there are no long horizontal or vertical strips consisting of copies of the same tile. Intuitively speaking, we would like to create a dappled pattern with two or more kinds of tiles. We give an efficient algorithm to solve the problem, and discuss its applications in texturing.

2017
Juan Manuel Vázquez Martínez Jorge Salguero Gómez Moises Batista Ponce

Surface engineering is widely used in different areas, such as the aerospace industry or the biomechanical and medical fields. Specifically, laser surface modification techniques may obtain specific surface finishes for special applications. In texturing laser procedures, the control of processing parameters has a great influence on the geometry and characteristics of the treated area. When the...

2001
Alexander Pasko Valery Adzhiev Benjamin Schmitt

This paper deals with modelling point sets with attributes. A point set in a geometric space of an arbitrary dimension is a geometric model of a real object or process under consideration. An attribute is a mathematical model of a real object or process property of an arbitrary nature (material, photometric, physical, statistical, etc.) defined for any point of the point set. We provide a surve...

Journal: :The International Journal of Advanced Manufacturing Technology 2022

Abstract Micro- and nanoscale structures produced on surfaces of metals, polymers, ceramics, glasses have many important applications in different fields such as engineering, medical, biological, etc. Laser ablation using ultrashort pulses has become the prominent technique for generating surface various functional applications. Ultrashort laser proved to be ideal producing with dimensions down...

2007
Yoshikazu Kobayashi Kenji Shirai

Surface texture is an important aspect in enhancing the aesthetic and tactile qualities of products as well as their mechanical properties. Surface texture is generated over a wide area to produce various characteristics such as patterns of tiles, annular rings, or skin. A rough texture on a product surface is generally obtained by etching or sandblasting, which produces a roughness of several ...

Journal: :Comput. Graph. Forum 2012
Guillaume Gilet Jean-Michel Dischler Djamchid Ghazanfarpour

A procedural pattern generation process, called multi-scale “assemblage” is introduced. An assemblage is defined as a multi-scale composition of “multi-variate” statistical figures, that can be kernel functions for defining noiselike texture basis functions, or that can be patterns for defining structured procedural textures. This paper presents two main contributions: 1) a new procedural rando...

Journal: :Comput. Graph. Forum 2016
Antoine Milliez Martin Guay Marie-Paule Cani Markus H. Gross Robert W. Sumner

Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our workflow resides in two components: we first impose structure and temporal coherence over the animation data using a novel radius-based animationaware clustering. The computed ...

1999
John C. Hart Nate Carr Masaki Kameya Stephen A. Tibbitts Terrance J. Coleman

Procedural solid texturing was introduced fourteen years ago, but has yet to find its way into consumer level graphics hardware for real-time operation. To this end, a new model is introduced that yields a parameterized function capable of synthesizing the most common procedural solid textures, specifically wood, marble, clouds and fire. This model is simple enough to be implemented in hardware...

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