نتایج جستجو برای: video games addiction

تعداد نتایج: 245396  

Journal: :Cyberpsychology, behavior and social networking 2015
Adam Eichenbaum Florian Kattner Daniel Bradford Douglas A. Gentile C. Shawn Green

Research indicates that a small subset of those who routinely play video games show signs of pathological habits, with side effects ranging from mild (e.g., being late) to quite severe (e.g., losing a job). However, it is still not clear whether individual types, or genres, of games are most strongly associated with Internet gaming disorder (IGD). A sample of 4,744 University of Wisconsin-Madis...

Journal: :Medical Journal Armed Forces India 2019

Journal: :American journal of preventive medicine 2008
Tom Baranowski Richard Buday Debbe I Thompson Janice Baranowski

BACKGROUND Video games provide extensive player involvement for large numbers of children and adults, and thereby provide a channel for delivering health behavior change experiences and messages in an engaging and entertaining format. METHOD Twenty-seven articles were identified on 25 video games that promoted health-related behavior change through December 2006. RESULTS Most of the article...

Journal: :Computers in Human Behavior 2018

Journal: :DOCA - Database of Variables for Content Analysis 2021

2014
Jack Hollingdale Tobias Greitemeyer

BACKGROUND In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advancements in game play experience including the ability to play online has accounted for this increase in popularity. Previous resea...

Journal: :Royal Society Open Science 2021

People have never played more video games, and many stakeholders are worried that this activity might be bad for players. So far, research has not had adequate data to test whether these worries justified if policymakers should act regulate game play time. We attempt provide much-needed evidence with data. Whereas previous rely on self-reported behaviour, we collaborated two games companies, El...

2015
C. Shawn Green Daphne Bavelier Arthur F Kramer

Here we review the literature examining the perceptual, attentional, and cognitive benefits of playing one sub-type of video games known as ‘action video games,’ as well as the mechanistic underpinnings of these behavioral effects. We then outline evidence indicating the potential usefulness of these commercial off-the-shelf games for practical, real-world applications such as rehabilitation or...

Journal: :JASIST 2016
Jacob Jett Simone Sacchi Jin Ha Lee Rachel Ivy Clarke

In this paper, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the Functional Requirements for Bibliographic Records (FRBR) are not adequate to represent the unique descriptive attributes, levels of variance, and relationships among video games. Previous video game-specific models tend to focus on the development of video games and their ...

2015
Adélaïde Coëffec Lucia Romo Nathalie Cheze Hélène Riazuelo Sophie Plantey Gayatri Kotbagi Laurence Kern

Substance use as well as use of video games is frequent among young people. The purpose of this research was to study the links between the use of video games and the consumption of various substances such as alcohol, tobacco or cannabis at adolescence. In order to do so, 1423 students from middle and high schools filled an auto-questionnaire that included questions on age, gender, year of stud...

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