نتایج جستجو برای: virtual life

تعداد نتایج: 892389  

2010
Victoria McArthur Robert J. Teather Wolfgang Stuerzlinger

In this article we compare the content creation systems of two popular virtual worlds: World of Warcraft and Second Life. We then discuss recommendations for 3D content creation systems based on current trends in 3D user interface research. We hypothesize that by designing 3D content creation systems that follow these recommendations, virtual world economies based on custom content creation (e....

2012
Kyle D. Johnson J. C. Diaz Robert Pickering

This paper outlines the technological requirements and the steps necessary to create a virtual tour for a virtual museum exhibit using QR Codes. This system was developed for the Gilcrease Museum in Tulsa, Oklahoma and was tested in two separate exhibits. The components of virtualization include: images of each object for visualization; object labels and metadata about the objects in the exhibi...

2013
Pranay Kumar

The danger of life of human being is increasing with advancement of scientific development in different fields. The security of industry (Steel Melting industry) is important to human life. The security system can detect abnormal and dangerous situation and notify us. In this paper, Virtual Instrumentation based intelligent Surveillance system that contains an obstacle avoiding robot which we c...

2005
F. E. Cepolina R. C. Michelini

The contribution refers a tworobots system purposely designed to clean internal environments subjected to hygiene regulations. The mechanical design oriented to the life cycle has been developed. The tests and validation of the various solutions considered has been carried out using different simulation and virtual reality tools. Virtual mock-up is efficient design help when, as the present pro...

Journal: :iJEP 2013
Olga V. Shipulina David Harris Smith Peter Liljedahl

The study explores how students, who had completed the AP calculus course, mathematized the optimal navigation real-life problem simulated in the Second Life Virtual Environment. The particular research interest was to investigate whether/how students’ empirical activity in VE influences the way of their mathematizing.

Journal: :Journal of the Canadian Health Libraries Association / Journal de l'Association des bibliothèques de la santé du Canada 2014

Journal: :Interactive Learning Environments 2015
Alison M. Devlin Vic Lally Madeleine Sclater Karla Parussel

A copy can be downloaded for personal non-commercial research or study, without prior permission or charge The content must not be changed in any way or reproduced in any format or medium without the formal permission of the copyright holder(s) When referring to this work, full bibliographic details must be given This paper presents the findings from one of the first empirical research studies ...

2001
Ralph O. Buchal

Many companies are creating mterdisciplmary concurrent engineering teams to collaborate on product development projects from dispersed locations. The problems these companies face stem from the lack of understanding of technical, organizational, and procedural requirements for such activities to take place effectively. This paper proposes an integrated conceptual model of the product life cycle...

Journal: :Computer and Information Science 2011
Edem Williams Bassey Eyo Stephen Akpan

The online virtual world, Second Life, has been described by its developers, Linden Lab, as a ‘free’ online Virtual reality application with which residents (users) can imagine and create their respective virtual worlds. The degree of ‘freedom’ of use of Second Life by residents as described by the developers comes into question as it would rather imply that it is a charity-based online applica...

2009
Stephen Cranefield Guannan Li

Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place in a structured social context where participants are subject to expectations governing their behaviour, and current virtual worlds do not provide any support for this type of interaction. There is therefore an oppor...

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