نتایج جستجو برای: word games

تعداد نتایج: 160429  

2013
Hsin-Chung Chen

The purpose of this study was to examine sponsorship effectiveness at the Division I level, including the relationship between fans and sponsors. To collect the necessary data, the 13-item questionnaire was disseminated at two college football games by volunteer sampling at three Division I universities in the United States. With a total of 407 respondents, LISREL 8.52 and SPSS 17.0 were used t...

2006
Chin-Chih Chang Swapna Sunkara

Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a popular platform for mobile phone applications. In this paper we present an English-Chinese learning system which is built using J2ME and Java servlets. The system allows users, especially, those who understand Chinese, t...

2002
Takanobu Umetsu Tsukasa Hirashima Akira Takeuchi

Learning games are promising to realize highly motivated learning. We categorize the methods to design computer-based learning game in the following three: (1) Combination Method, (2) Fusion Method, and (3) Simple Simulation Method. Fusion Method is a method to design the learning game that the learning skills of this game are regarded as learning activity. We have developed a learning game wit...

2009
Jim Winslow

Nothing has taken place in the realm of sports thus far; the gym has been relatively empty except for that abortion billed as a concert last Friday night. It's a great facility for basketball games but I couldn't understand a word uttered by either group. Probably more of a pain that the concert itself was the hassle to get tickets. The computer hadn't processed my date's student tax card yet a...

2006
Tony Veale

Language is a dynamic landscape in which words are not fixed landmarks, but fickle signposts that switch their directions as archaic senses are lost and new, more topical senses, are gained. Frequently, entirely new lexical signposts are added as newly minted word-forms enter the language. Some of these new forms are cut from whole cloth and have their origins in creative writing, movies or gam...

2008
Carey Jewitt

As words fly onto the computer screen, revolve, and dissolve, image, sound, and movement enter school classrooms in ‘‘new’’ and significant ways, ways that reconfigure the relationship of image and word. In this paper I discuss these ‘‘new’’ modal configurations and explore how they impact on students’ text production and reading in English schools. I look at the changing role of writing on scr...

Saadi Sami, Sadigh Mahmoudi, Sarhad Aghaei,

The purpose of this study was to compare the participation in physical activity and computer games on the social development of students. The population of this research was made up entirely of male students from secondary schools in the city of Marivan (mean age of 13.5 years). Among them, 300 were selected purposively (150 athletes, 150 computer games players). In order to collect the informa...

Journal: :رشد و یادگیری حرکتی - ورزشی 0
یاسین کاظمی کارشناس ارشد رفتار حرکتی دانشکدۀ تربیت بدنی و علوم ورزشی دانشکدۀ اراک، اراک، ایران علی حیرانی استادیار دانشکدۀ تربیت بدنی رازی،کرمانشاه، ایران قباد محرابیان کارشناس ارشد رفتار حرکتی دانشکدۀ تربیت بدنی و علوم ورزشی شهید چمران اهواز، اهواز، ایران

this study aimed at examining the effect of local games on motor development and aggressive behavior in preschool children. in a semi-experimental study, 40 children (6 years old) were selected randomly from preschools in ahwaz city. pretest was conducted using ulrich gross motor skills test and aggression scale. based on their pretest scores, subjects were divided into two equal groups: local ...

In the paper‎, ‎some new existence theorems of maximal elements for‎ ‎$mathscr{F}_{C,theta}$-mappings and $mathscr{F}_{C,theta}$-majorized mappings are established‎. ‎As applications, ‎some new existence theorems of equilibrium points for‎ ‎one-person games‎, ‎qualitative games and generalized games are obtained‎. ‎Our results unify and generalize most known results‎ ‎in recent literature‎.

Background and aims: Given that computer games have positive and negative functions and mayaffect the mental health of individuals, the present research aimed to study the relationship betweenthe tendency to playing computer games and the mental health of junior high school students inShahr-e Kord.Methods: The current cross-sectional descriptive-analytical study was cond...

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