نتایج جستجو برای: xbox gaming console
تعداد نتایج: 11811 فیلتر نتایج به سال:
Recent years have seen huge advancements in the methods available and used in neuroscience employing EEG or MEG. However, the standard approach is to average a large number of trials for experimentally defined conditions in order to reduce intertrial-variability, i.e., treating it as a source of "noise." Yet it is now more and more accepted that trial-to-trial fluctuations bear functional signi...
In this paper we use the concept of ‘social translucence’ to understand users’ initial reaction to, and use of, the voice communication channel provided by Xbox Live. We found that although users expected voice to be an advance over text-based communication, in practice they found voice difficult to use. In particular, users experienced difficulties controlling the voice channel and these diffi...
The authors aimed to investigate the effects of an intervention based on interactive game set with the movement sensor Kinect on children with cerebral palsy (CP). Twenty-eight participants were recruited. Their age was between 3 and 12 years old, and rated as level I, II, or III on the Gross Motor Function Classification System. They played two games from the Xbox 360 Kinect system and were ev...
BACKGROUND The aim of this study was to evaluate potential benefits of a new diagnostic software prototype (Trauma Viewer, TV) automatically reformatting computed tomography (CT) data on diagnostic speed and quality, compared to CT-image data evaluation using a conventional CT console. METHODS Multiple trauma CT data sets were analysed by one expert radiology and one expert traumatology fello...
OBJECTIVE Video game playing may negatively impact youth. However, the existing literature on gaming is inconsistent and often has focused on aggression rather than the health correlates of gaming and the prevalence and correlates of problematic gaming. METHODS We anonymously surveyed 4028 adolescents about gaming and reported problems with gaming and other health behaviors. A total of 51.2% ...
AIM To investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have higher probability for depressive, musculoskeletal, and psychosomatic symptoms compared to adolesc...
Fourteen volunteers were asked to participate in an experiment, along with answering a survey, to evaluate the performance of three peripherals: the Xbox 360 Wired Controller, a keyboard, and the Rock Band Fender Stratocaster Wired Guitar Controller. The participants played a prototype made in Unity, and their accuracy scores were analyzed in R using ANOVA. However, no significant quantifiable ...
This paper shows the applicability of the Sony PlayStation2 console as a platform to motivate the students in the Computer Architecture courses. As this console incorporates several processors that implement data and instruction level parallelism, and also applies a relatively complete and user configurable memory architecture, it is possible to design practical exercises that show how interest...
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