نتایج جستجو برای: alternate dual frame

تعداد نتایج: 278631  

2005
Christophe Schinckus

In a first step, we present what we call the " symbolic virtualization " that illustrates the " consumer-oriented " dimension of finance where recent marketing methods present the financial market as a " fashion game ". We also emphasize the speculative impacts of this evolution. We introduce then what we call the " technological virtualization " of finance, that derives from the growing comput...

2013
Caroline Dombrowski Jeffrey Y. Kim Jordan Eschler Wayne G. Lutters

Virtual and distributed collaboration are increasingly important for organizations. This paper presents episodes of negotiated term definitions used to complete tasks in a voluntary, ad hoc game forum of an Alternate Reality Game (ARG). Episodes analyzed focus on specialized language used during problem solving. Terminology analysis reveals that players do not explicate definitions and construc...

2007
Marcin Bownik

We give a characterization of all (quasi) aane frames in L 2 (R n) which have a (quasi) aane dual in terms of the two simple equations in the Fourier transform domain. In particular, if the dual frame is the same as the original system, i.e. it is a tight frame, we obtain the well known characterization of wavelets. Although these equations have already been proven under some special conditions...

2017
JAKOB LEMVIG

Given a real, expansive dilation matrix we prove that any bandlimited function ψ ∈ L(R), for which the dilations of its Fourier transform form a partition of unity, generates a wavelet frame for certain translation lattices. Moreover, there exists a dual wavelet frame generated by a finite linear combination of dilations of ψ with explicitly given coefficients. The result allows a simple constr...

2016
Qingteng Zhang Eric M. Dufresne Pawel Grybos Piotr Kmon Piotr Maj Suresh Narayanan Grzegorz W. Deptuch Robert Szczygiel Alec Sandy

Small-angle scattering X-ray photon correlation spectroscopy (XPCS) studies were performed using a novel photon-counting pixel array detector with dual counters for each pixel. Each counter can be read out independently from the other to ensure there is no readout dead-time between the neighboring frames. A maximum frame rate of 11.8 kHz was achieved. Results on test samples show good agreement...

2014
Margo L Barr Raymond A Ferguson Phil J Hughes David G Steel

BACKGROUND In 2012 mobile phone numbers were included into the ongoing New South Wales Population Health Survey (NSWPHS) using an overlapping dual-frame design. Previously in the NSWPHS the sample was selected using random digit dialing (RDD) of landline phone numbers. The survey was undertaken using computer assisted telephone interviewing (CATI). The weighting strategy needed to be significan...

2010
JAKOB LEMVIG

Given a real, expansive dilation matrix we prove that any bandlimited function ψ ∈ L(R), for which the dilations of its Fourier transform form a partition of unity, generates a wavelet frame for certain translation lattices. Moreover, there exists a dual wavelet frame generated by a finite linear combination of dilations of ψ with explicitly given coefficients. The result allows a simple constr...

2007
BIN HAN ZUOWEI SHEN

In this paper we shall characterize Sobolev spaces of an arbitrary order of smoothness using nonstationary tight wavelet frames for L2(R). In particular, we show that a Sobolev space of an arbitrary fixed order of smoothness can be characterized in terms of the weighted `2-norm of the analysis wavelet coefficient sequences using a fixed compactly supported nonstationary tight wavelet frame in L...

2005
Markus Montola

Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional boundaries of game. The limits of the magic circle are explored in spatial, temporal and social dimensions. These ways of expanding the game are not new, since many intentional and unintentional examples of similar expansions can be found from earlier games, but the recently emerged fashion of pervasive g...

Journal: :Int. J. Hum.-Comput. Stud. 2015
Katie Seaborn Deborah I. Fels

Gamification has drawn the attention of academics, practitioners and business professionals in domains as diverse as education, information studies, human–computer interaction, and health. As yet, the term remains mired in diverse meanings and contradictory uses, while the concept faces division on its academic worth, underdeveloped theoretical foundations, and a dearth of standardized guidelin...

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