نتایج جستجو برای: animation

تعداد نتایج: 16158  

2018
Raghavan Vidya Habib Tafazal Fathi Salem Fahad Mujtaba Iqbal Tapan Sircar

Subpectoral breast reconstruction using implants and meshes have been used widely in Europe, the United States and the United Kingdom. Although this technique has several advantages, animation deformity is a well-documented problem. We propose a new grading system to classify breast animation in patients undergoing subpectoral implant based breast reconstruction. We also discuss different techn...

2009
Ingrida Mažonavičiūtė Romualdas Baušys

Visual speech animation plays an important role in human-computer interaction. To force already existing English Talking Head speech animation engine to talk Lithuanian, some modifications to the animation script were made. For this adaptation, the relation between English and Lithuanian languages was explored. To determine it, 30 3dimensional Lithuanian visemes were modeled using the calibrati...

2009
Masaki Oshita Yusuke Ogiwara

In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended crowd animation, a lot of agent model parameters have to be tuned through trial and error. Our method estimates crowd parameters based on a few example paths given by a user through a sketch-based interface. The paramete...

1996
Paul Carlson Margaret M. Burnett

Until now, only users of textual programming languages have enjoyed the fruits of algorithm animation. Users of visual programming languages (VPLs) have been deprived of the unique semantic insights algorithm animation offers, insights that would foster the understanding and debugging of visual programs. To begin solving this shortcoming, we have seamlessly integrated algorithm animation capabi...

Journal: :CoRR 2012
Ingmar Steiner Slim Ouni

We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a threedimensional (3D) model of the vocal tract, creating a portable resource that can be integrated in an audiovisual (AV) speech synthesis platform to provide...

2013
Yirui Wu Tong Lu Jiqiang Song

This paper proposes a real-time mesh animation framework to animate any kind of virtual characters by using Kinect. A deformation module is first predefined by constructing propagation fields and accordingly the isolines in each field for a character. During animation, motions captured by Kinect are retargeted to movements of users’ specified handle constraints, which induce the deformation mod...

2012
Sameer Suhas Sahasrabudhe Sridhar Iyer Sahana Murthy

In eLearning content creation, animation is a preferred medium for explaining complex concepts. Typically, animators refer to the traditional animation principles for creating animation. These principles are for the entertainment domain. Therefore, it is important to study the feasibility of applying them to create animations for educational learning objects (LOs). In this paper, we consider th...

1999
François Faure Chris Faisstnauer Gerd Hesina Amaury Aubel Marc Escher Frédéric Labrosse Jean-Christophe Nebel Jean-Dominique Gascuel

The continuously increasing complexity of computer animations makes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and animation. This fact, which can be noted in many areas of scientific working, leads to increasing effort being put into research concerning cooperative working over the internet. However, it still requires substantiale...

1998
Nadia Magnenat-Thalmann Daniel Thalmann

This paper explains the ideal concepts that must be part of a system for synthetic actor animation. After a brief introduction to the role of synthetic actors, five major steps to the motion control of these actors are discussed: positional constraints and inverse kinematics, dynamics, impact of the environment, task planning and behavioral animation. 1. The synthetic actor approach Three-dimen...

Journal: :International Journal of Film and Media Arts 2021

Max Hattler is an artist, researcher, curator and educator who works with abstract experimental animation, video installa­tion, audio-visual performance. After studying in London at Goldsmiths the Royal College of Art, he completed a doc­torate fine art University East London. He assistant professor School Creative Media, City Hong Kong. Hattler’s work has been shown worldwide, receiving prizes...

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