نتایج جستجو برای: animation
تعداد نتایج: 16158 فیلتر نتایج به سال:
Subpectoral breast reconstruction using implants and meshes have been used widely in Europe, the United States and the United Kingdom. Although this technique has several advantages, animation deformity is a well-documented problem. We propose a new grading system to classify breast animation in patients undergoing subpectoral implant based breast reconstruction. We also discuss different techn...
Visual speech animation plays an important role in human-computer interaction. To force already existing English Talking Head speech animation engine to talk Lithuanian, some modifications to the animation script were made. For this adaptation, the relation between English and Lithuanian languages was explored. To determine it, 30 3dimensional Lithuanian visemes were modeled using the calibrati...
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended crowd animation, a lot of agent model parameters have to be tuned through trial and error. Our method estimates crowd parameters based on a few example paths given by a user through a sketch-based interface. The paramete...
Until now, only users of textual programming languages have enjoyed the fruits of algorithm animation. Users of visual programming languages (VPLs) have been deprived of the unique semantic insights algorithm animation offers, insights that would foster the understanding and debugging of visual programs. To begin solving this shortcoming, we have seamlessly integrated algorithm animation capabi...
We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a threedimensional (3D) model of the vocal tract, creating a portable resource that can be integrated in an audiovisual (AV) speech synthesis platform to provide...
This paper proposes a real-time mesh animation framework to animate any kind of virtual characters by using Kinect. A deformation module is first predefined by constructing propagation fields and accordingly the isolines in each field for a character. During animation, motions captured by Kinect are retargeted to movements of users’ specified handle constraints, which induce the deformation mod...
In eLearning content creation, animation is a preferred medium for explaining complex concepts. Typically, animators refer to the traditional animation principles for creating animation. These principles are for the entertainment domain. Therefore, it is important to study the feasibility of applying them to create animations for educational learning objects (LOs). In this paper, we consider th...
The continuously increasing complexity of computer animations makes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and animation. This fact, which can be noted in many areas of scientific working, leads to increasing effort being put into research concerning cooperative working over the internet. However, it still requires substantiale...
This paper explains the ideal concepts that must be part of a system for synthetic actor animation. After a brief introduction to the role of synthetic actors, five major steps to the motion control of these actors are discussed: positional constraints and inverse kinematics, dynamics, impact of the environment, task planning and behavioral animation. 1. The synthetic actor approach Three-dimen...
Max Hattler is an artist, researcher, curator and educator who works with abstract experimental animation, video installation, audio-visual performance. After studying in London at Goldsmiths the Royal College of Art, he completed a doctorate fine art University East London. He assistant professor School Creative Media, City Hong Kong. Hattler’s work has been shown worldwide, receiving prizes...
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