نتایج جستجو برای: brain emotional learning based intelligent controller

تعداد نتایج: 3838444  

Background and Aim: Social-emotional growth and development in the preschool period plays an important role in academic and non-academic skills in the preschool period and other periods. This research was conducted with the aim of determining the effectiveness of educational games based on social-emotional learning on self-regulation, responsibility and emotional knowledge in preschool children...

Journal: :International Journal of Machine Learning and Computing 2012

Journal: :Indonesian Journal of Electrical Engineering and Computer Science 2023

An intelligent alcohol detection system has been created to recognize the location of drunken drivers prevent such road incidents. The project is being enhanced use internet things (IoT) make it easier for users track their and receive messages through smartphones. breath analyzer sensor detects amount in driver's liquid crystal display (LCD) will "Alcohol Detected" blood concentration (BAC) va...

Journal: :Science Journal of Circuits, Systems and Signal Processing 2014

Journal: :NeuroImage 2012
Branislava Curcic-Blake Marte Swart Gert J. ter Horst Dave R. M. Langers Ido P. Kema André Aleman

Associative emotional learning, which is important for the social emotional functioning of individuals and is often impaired in psychiatric illnesses, is in part mediated by dopamine and glutamate pathways in the brain. The protein DARPP-32 is involved in the regulation of dopaminergic and glutaminergic signaling. Consequently, it has been suggested that the haplotypic variants of the gene PPP1...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شیراز - دانشکده ادبیات و علوم انسانی 1390

this study was carried out to investigate the effects of integrative vs. instrumental motivation, learning strategy use and gender on iranian efl learners. to this end, 120 efl learners both male and female majoring in english language and literature at shiraz university participated in the study. in order to conduct this study three instruments were used: oxford quick placement test, motivatio...

2013
Michael Silva Silas McCroskey Jonathan Rubin Michael Youngblood Ashwin Ram

We present an approach that uses learning from demonstration in a computer role playing game to create a controller for a companion team member. We describe a behavior engine that uses case-based reasoning. The behavior engine accepts observation traces of human playing decisions and produces a sequence of actions which can then be carried out by an artificial agent within the gaming environmen...

2014
Mahboobeh Parsapoor

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