نتایج جستجو برای: communication and interactivity

تعداد نتایج: 16864420  

Journal: :CoRR 2016
Philipp Mayr Fakhri Momeni Christoph Lange

Introduction Scholarly communication in the social sciences is centered around publications, in which data also play a key role. The increasingly collaborative scientific process, from a project plan, to collecting data, to interpreting them in a paper and submitting it for peer review, to publishing an article, to, finally, its consumption by readers, is insufficiently supported by contemporar...

2011
Harald Reiterer

While touch interaction with tabletops is now widely accepted as a very natural and intuitive form of input, only little research has been carried out to understand whether and how it might interfere with our natural ways of gestural communication. This poster presents a study that aims at understanding the importance of touching physical and virtual artifacts during discussion or collaboration...

Journal: :IEEE Journal on Selected Areas in Communications 1996
Kevin C. Almeroth Mostafa H. Ammar

In typical proposals for Video-On-Demand (VOD) systems, customers are serviced individually by allocating and dedicating a transmission channel and a set of server resources to each customer. This approach leads to an expensive-to-operate, non-scalable system. We consider a VOD system that uses multicast delivery to service multiple customers with a single set of resources. The use of multicast...

2013
Frédéric Vallée-Tourangeau Lisa Guthrie Gaëlle Villejoubert

In solving a variety of problems people interact with their external environment, often using artefacts close at hand to supplement and augment their problem solving skills. The role of interactivity in problem solving was investigated using a river-crossing problem. All participants performed the task twice, once in a high interactivity condition and once in a low interactivity condition. Move...

2007
Jin Hyun Kim Uwe Seifert

The aim of this paper is to take first steps in direction of a scientifically oriented aesthetics of New Media Art, taking into account the transformation of musical aesthetics taking place at present induced by new digital methods in artistic sound and music computing. Starting from the observation of relevant current issues in music composition and performances such as gesture control in algo...

2012
Richard A. Robinson

The inclusion of interactivity is one of the main predictors of successful learning in multimedia learning environments. Research has shown that computer-based learning systems that include interactivity yield much higher learner satisfaction rates, higher levels of achievement, and greater degrees of collaboration when compared to non-interactive environments. Designers can use some techniques...

Journal: :IJDSN 2016
Mohammad Arif Hossain Amirul Islam Nam Tuan Le Yong Tae Lee Hyun Woo Lee Yeong Min Jang

Everything in the world is being connected, and things are becoming interactive. The future of the interactive world depends on the future Internet of Things (IoT). Software-defined networking (SDN) technology, a new paradigm in the networking area, can be useful in creating an IoT because it can handle interactivity by controlling physical devices, transmission of data among them, and data acq...

Journal: :Adult and higher education 2023

The in-depth application of communication technology and computer has promoted human society to enter the information age. In teaching entomology, virtual reality is increasingly widely used. Compared with traditional entomology mode, adaptability been significantly improved, which can meet diversified needs. With help insect system, continuity, interactivity authenticity college classroom be e...

Journal: :Computers & Education 2011
Beomkyu Choi Youngkyun Baek

This study aims to find out factors of media characteristic which are considered to influence flow in learning through virtual worlds. One hundred ninety eight elementary students who are eleven to twelve years old participated in this study. After the exploratory factor analysis, to extract media characteristics of virtual worlds, seventy-eight elementary students who are eleven years old were...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید