نتایج جستجو برای: considering computer game as a media art

تعداد نتایج: 14167811  

Journal: :رشد و یادگیری حرکتی - ورزشی 0
جلال دهقانی زاده دانشجوی دکتری ، گروه رفتار حرکتی، دانشکدۀ تربیت بدنی و علوم ورزشی، دانشگاه ارومیه، ارومیه، ایران حسن محمدزاده دانشیار گروه رفتار حرکتی، دانشکدۀ تربیت بدنی و علوم ورزشی، دانشگاه ارومیه، ارومیه، ایران هادی مرادی کارشناس ارشد ،گروه رفتار حرکتی، دانشکدۀ تربیت بدنی و علوم ورزشی، دانشگاه فردوسی مشهد، مشهد، ایران

mental rotation is the ability to imagine how an object will look if rotated away from the orientation in comparison with the one which is actually presented. that is a component of spatial abilities. this research aimed at comparing mental rotation ability in those with motor and cognitive experiences. the method of this research was causal-comparative and the sample was selected purposively. ...

In this paper, a new approach based on game theory has been proposed to multi responses problem optimization. Game theory is a useful tool for decision making in the conflict of interests between intelligent players in order to select the best joint strategy for them through selecting the best joint desirability. Present research uses the game theory approach via definition of each response as ...

Masoud Kousari Meghdad Mehrabi

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

Journal: :Central European Business review 2021

Consumers play extra-role behaviours while actively participating in designing and improving goods services, thus becoming prosumers. Modding, i.e. game modifications which aim at creating a new or experience for the players, is an interesting form of prosumption observed industry. The general purpose study to identify what extent players are willing perform modding, as well who how may benefit...

Journal: :Journal of the Experimental Analysis of Behavior 1990

Azin SM, Omani Samani R

Background: ART contracts involving third parties have been created while clinical reproductive treatments are globally widespread. Iran is pioneer in applying these treatments in middle-east due to shii’at jurisprudence prescribing them. This key role in region, has raised Iranian jurists’ responsibility in developing a legal system regarding administration of ART. The most significant part of...

Journal: :Proceedings of the ... AAAI Conference on Artificial Intelligence 2021

Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, individual preferences. Nevertheless, most research this area focuses on efficiently retrieving information that is explicit large (e.g., properties graph structure), but not how use dynamics virtual network discover lat...

Journal: :CoRR 2017
C. Coquidé Bertrand Georgeot Olivier Giraud

We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the computer-based networks differ, and that these differences can be statistically significant on a relatively small number of games using specific estimators. We...

2002
Lars Konzack

In this paper, we describe a method to analyse computer games. The analysis method is based on computer games in particular and not some kind of transfer from other fi eld or studies – even though of course it is inspired from other kinds of analysis methods from varying fi elds of studies. The method is based on seven different layers of the computer game: hardware, program code, functionality...

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