نتایج جستجو برای: educational computing

تعداد نتایج: 581051  

2011
N. Mohamudally

The past decade has witnessed a rapid growth of mobile services and subscriptions around the globe, so much so that mobile technology seems to bridge the digital divide very much faster than traditional desktop PCs. Educationalists and institutions have quickly seized the opportunities offered by the mobile technology and numerous pilot projects, each one with its own specificities and educatio...

1999
David G. Messerschmitt

Supplementary section for Understanding Networked Applications: A First Course, Morgan Kaufmann, 1999. Copyright notice: Permission is granted to copy and distribute this material for educational purposes only, provided that this copyright notice remains attached. Performance and quality metrics are affected by the underlying technologies of computing and communications, by the equipment and so...

2015
Hyungsung Park

Today’s learners have sophisticated technological skills, and since technology offers learners a myriad of new and highly effective tools which they can use to learn autonomously, digital games could be a case for such an educational use (Oblinger & Oblinger, 2005; Reeves, 2008). According to PEW Reports (2008), computing Hyungsung Park Kyonggi University, South Korea Interaction to Facilitate ...

2003
Lucy Zhang

The entry of mathematics into a computer system is important in some contexts: computer algebra systems, programming for scientific computing, educational training, and publishing. Different designs based on different user models may be appropriate. We survey some of the past approaches and suggest how new technology will (or will not) make these tasks easier.

2009
Elspeth McKay

The mission of this chapter is to explore ways in which mobile computing via the employment of Tablet PCs can assist the human computer interaction in the design and project development process and thereby enhance learning. We follow the process of ethnographic action research and report on the learning, observations, communications of students in a multimedia program who were given the use of ...

Journal: :Educational Technology & Society 2009
Mary Beth Rosson Hansa Sinha Dejin Zhao John M. Carroll Craig H. Ganoe Jan Mahar

We describe our work on seeding and building a developmental learning community for recruiting and retaining women in educational programs and careers related to computing and information science (CIS). Our approach is explicitly participatory: we work with young women to better understand how they view and approach CIS and to build activities that may attract women who would otherwise be disin...

2013
Cynthia Lee

This white paper outlines two major issues for the immediate future of computer science education: First, redefining our educational role in an academy where every field is deeply integrated with computing— adapting to pervasive computing. Second, working to better disseminate the pedagogical best practices developed and piloted in the CS education community—making great pedagogy pervasive. The...

2012
ERIC FOUH MONIKA AKBAR CLIFFORD A. SHAFFER

Computer Science core instruction attempts to provide a detailed understanding of dynamic processes such as the working of an algorithm or the flow of information between computing entities. Such dynamic processes are not well explained by static media such as text and images, and are difficult to convey in lecture. We survey the history of visualization in CS education, focusing on artifacts t...

2008
Martin Knöll

Computer Games are about to leave their “electronic shells” and enter the city. So-called Serious Pervasive Games (SPGs) [1] allow for hybrid – simultaneously physical and virtual experiences, applying technologies of ubiquitous computing, communication and “intelligent” interfaces. They begin to focus on non-entertaining purposes. The following article a) presents game design strategies as a m...

2012
Asterios Leonidis George Margetis Margherita Antona Constantine Stephanidis

Ambient Intelligence (AmI) environments bring significant potential to exploit sophisticated computer technology in everyday life. In particular, the educational domain could be significantly enhanced through AmI, as personalized and adapted learning could be transformed from paper concepts and prototypes to real-life scenarios. In this paper, an integrated framework is presented, named ClassMA...

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