نتایج جستجو برای: educational games

تعداد نتایج: 214221  

Journal: :The Proceedings of the Annual Convention of the Japanese Psychological Association 2015

Journal: :RIED. Revista Iberoamericana de Educación a Distancia 2020

Journal: :Journal of Computing and Information Technology 2007

Journal: :International Online Journal of Educational Sciences 2021

Journal: :Computers in Human Behavior 2007
Daniel Burgos Colin Tattersall Rob Koper

There is a growing interest among teachers in using games as a part of their lesson plans. A standardised, interoperable approach to the sharing of such game-based lesson plans would allow teachers and educational technologists to compare and contrast Digital Game Based Learning scenarios, allowing best practices and lessons learned to emerge. Although games can be used as ‘add-ons’ in educatio...

2014
Jacob Dahleen Alex Hunsberger Ryan Weber Dennis Brylow C. Shaun Longstreet Kendra Cooper

Serious educational games (SEGs) are a growing segment of the education community’s pedagogical toolbox. Effectively creating such games remains challenging, as teachers and industry trainers are content experts; typically they are not game designers with the theoretical knowledge and practical experience needed to create a quality SEG. Here, a lightweight approach to interactively explore and ...

2008
Mária Bieliková Marko Divéky Peter Jurnecka Rudolf Kajan L'ubos Omelina

In this paper, we describe an innovative concept of threedimensional interactive educational games that combine the excitement and looks of popular computer games with the educational potential of electronic study materials and its realization by a system called S.M.I.L.E. – Smart Multipurpose Interactive Learning Environment. One of its key features is the consideration of various learners’ ab...

2013
NICOLETTA ADAMO-VILLANI HAZAR DIB

The article discusses current evaluation methodologies used to assess the usability, user enjoyment, and pedagogical efficacy of virtual learning environments (VLEs) and serious games. It also describes the evaluations of two recently developed projects: a virtual learning environment that employs a fantasy 3D world to engage deaf and hearing children in mathand sciencebased educational tasks, ...

Journal: :AORN journal 2011
Linda Carifa Heather Janiszewski Goodin

Perioperative nurses must use critical thinking and sound clinical judgment to meet their patients' needs safely and effectively. This requires the integration and continual updating of large amounts of detailed clinical information. Innovative education strategies are designed to make teaching and learning more interesting and interactive, especially for the presentation of complex subject mat...

2008
Thomas Chesney Shaun Lawson

Publishers and manufacturers of virtual pet games and products have also regularly claimed in their marketing literature, that their games and toys have worthwhile educational value in other words they imply that simply by using their products can people learn to become better pet owners. At present these claims are entirely unfounded. However, if they are true then the impact of their educatio...

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