نتایج جستجو برای: interactive computer graphics
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Despite recent promising trends, the visual, graphical component of video games continues to get the biggest slice of the pie. Indeed, this visual bias within the industry is apparent even within the industryʼs traditional name Video Games. There is, however, a growing trend to move away from using this term and instead use more general terms such as “computer games”, “interactive games”, or ev...
The modern graphics processing units (GPUs), found on almost every personal computer, use the Z-buffer algorithm to compute visibility. Ray tracing, an alternative to the z-buffer algorithm, delivers higher visual quality than the z-buffer algorithm but has historically been too slow for interactive use. However, ray tracing has benefited from improvements in computer hardware, and many believe...
The evolution from mainframe to personal computer and network technology is characterized by a paradigm shift from algorithms to interactive models of computation. The first three sections develop a conceptual framework for interactive computation, showing that models of interaction have observably richer behavior than Turing machines that more completely express the behavior of embedded system...
Image rendering maps scene parameters to output pixel values; animation maps motion-control parameters to trajectory values. Because these mapping functions are usually multidimensional, nonlinear, and discontinuous, nding input parameters that yield desirable output values is often a painful process of manual tweaking. Interactive evolution and inverse design are two general methodologies for ...
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