نتایج جستجو برای: language game

تعداد نتایج: 527702  

2006
David DeVault Matthew Stone

Received views of utterance context in pragmatic theory characterize the occurrent subjective states of interlocutors using notions like common knowledge or mutual belief. We argue that these views are not compatible with the uncertainty and robustness of context-dependence in human–human dialogue. We present an alternative characterization of utterance context as objective and normative. This ...

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

Journal: : 2022

The linguistic means of creating a language game in French advertising texts at the phonetic, lexical, word-formation, grammatical levels are investigated. Homophones and paronyms distinguished on phonetic level, stylistic tropes – figures grammatical, contamination word-formation. Cases combinations different some established.

Journal: :Scientific notes of Taurida National V.I. Vernadsky University, series Philology. Social Communications 2020

Journal: :International journal of game-based learning 2023

The game-mediated second and foreign language (GML2) field investigates how games can be used in facilitating L2 teaching learning. This review explores researchers define differentiate among GML2 practices. A total of 51 publications from 2010 to 2021 were analyzed, revealing that only 40% the defined practices, with majority focused on use educational games. key recommendation is scholars cle...

2005
DANIEL WINTERSTEIN

This paper presents a method for developing specialised visual languages, based on the parlour game Pictorial Chinese Whispers. This is a game which naturally leads to the invention of new representational devices. We adapt it to give a language design game. When played repeatedly, an increasingly sophisticated and reliable representation scheme evolves. The proposed method has several advantag...

Journal: :Studia Logica 2014
Ji Ruan Michael Thielscher

A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have inc...

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