نتایج جستجو برای: out textures

تعداد نتایج: 825120  

1995
Rupert Paget Dennis Longstaff

In this paper we present a non-causal non-parametric multiscale Markov random field (MRF) texture model that is capable of synthesising a wide variety of textures. The textures that this model is capable of synthesising vary from the highly structured to the stochastic type and include those found in the Brodatz album of textures. The texture model uses Parzen estimation to estimate the conditi...

1996
Martin Szummer Rosalind W. Picard

Temporal textures are textures with motion. Examples include wavy water, rising steam and fire. We model image sequences of temporal textures using the spatio-temporal autoregressive model (STAR). This model expresses each pixel as a linear combination of surrounding pixels lagged both in space and in time. The model provides a base for both recognition and synthesis. We show how the least squa...

2017
John Davy

experiments on it, the results of which I beg leave to present to the Medico-Chirurgical Society of Edinburgh. The parts submitted to these experiments were weighed almost immediately after they were taken from the body, in every instance in less than six hours, and generally within two. They were carefully dissected out (when dissection was necessary), and freed as much as possible from contig...

2016
Sabine Raphael Michael J. Morgan

To investigate the mechanisms for the perception of relative numerosity, we used two-interval forced-choice (temporal 2AFC) to measure thresholds for area, density and numerosity differences between dot textures, and a 2×2 FC task to measure the ability of observers to distinguish changes in area from changes in density. To prevent the use of a one-dimensional size signal we used textures in wh...

1997
Thomas Leung Jitendra Malik

or: Why do we see more owers in the distance? Abstract Almost all work on texture in the computer vision and graphics communities has modeled the texture as tangential, i.e. lying in the tangent plane to the surface. This is equivalent to thinking of the texture as a pattern painted on the surface. Three-dimensional textures, where the elements may point out of the surface , have largely been i...

2012
Benjamin Balas

Natural textures have characteristic image statistics that make them discriminable from unnatural textures. For example, both contrast negation and texture synthesis alter the appearance of natural textures even though each manipulation preserves some features while disrupting others. Here, we examined the extent to which contrast negation and texture synthesis each introduce or remove critical...

2016
Hyung-Suk Kim

The synthesis of sound textures, such as flowing water, crackling fire, an applauding crowd, is impeded by the lack of a quantitative definition. McDermott and Simoncelli proposed a perceptual source-filter model using summary statistics to create compelling synthesis results for non-tonal sound textures. However, the proposed method does not work well with tonal components. Comparing the resid...

Journal: :Comput. Graph. Forum 2008
Rodrigo de Toledo Bin Wang Bruno Lévy

Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications tha...

2004
Wen-Chieh Lin James H. Hays Chenyu Wu Vivek Kwatra Yanxi Liu

In this report, we compare the performance of four texture synthesis algorithms on synthesizing regular and near-regular textures. Our results show that near-regular texture synthesis remains a challenging problem. This is because a near-regular texture demonstrates both global regularity and local randomness in its texture pattern. It is difficult to preserve both properties in the synthetic t...

2005
Patrick Ndjiki-Nya Oleg Novychny Thomas Wiegand

A video content analysis tool for video coding is presented. The underlying assumption of our approach is that the textures in a video scene can be labeled subjectively relevant or irrelevant. Relevant textures are defined as containing subjectively meaningful details, while irrelevant textures contain less important subjective details. We apply this idea to video coding using a texture analyze...

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