نتایج جستجو برای: saft vr

تعداد نتایج: 9042  

Journal: :Journal of Nondestructive Evaluation 2023

Abstract Corrosion in reinforced concrete (RC) structures is associated with a reduction of the rebar diameter, loss interfacial bond, cracking, and eventual spalling probable collapse structure. The negative effects corrosion on structural safety, durability, longevity imposes significant costs national economy. Therefore, planned non-destructive testing (NDT) essential to enhance safety econo...

Journal: :Journal of Chemical & Engineering Data 2020

Journal: :Neuropsychology 2017
Albert Skip Rizzo Sebastian Thomas Koenig

OBJECTIVE Since the mid-1990s, a significant scientific literature has evolved regarding the outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR simulation technology has produced encouraging results when applied to address cognitive, psychological, motor, and functional impairments across a wide range of clinical health conditions. This article addres...

2015
Valentina Beltrame Mario Gruppo Sergio Pedrazzoli Stefano Merigliano Davide Pastorelli Cosimo Sperti

The aim of the present study was to determine the outcome of patients undergoing pancreatic resection with (VR+) or without (VR-) mesenteric-portal vein resection for pancreatic carcinoma. Between January 1998 and December 2012, 241 patients with pancreatic cancer underwent pancreatic resection: in 64 patients, surgery included venous resection for macroscopic invasion of mesenteric-portal vein...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2004
Baek Hwan Cho Saebyul Kim Dong Ik Shin Jang-Han Lee Sang Min Lee In-Young Kim Sun I. Kim

In this research, the effectiveness of neurofeedback, along with virtual reality (VR), in reducing the level of inattention and impulsiveness was investigated. Twenty-eight male participants, aged 14-18, with social problems, took part in this study. They were separated into three groups: a control group, a VR group, and a non-VR group. The VR and non-VR groups underwent eight sessions of neuro...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2001
Azucena Garcia-Palacios Hunter G. Hoffman Sheree Kwong See Amy Tsai Cristina Botella

The success rate for treating phobias with in vivo exposure is high. Unfortunately, few phobics (less than 15-20%) ever seek treatment. Virtual reality (VR) exposure therapy is also proving to be highly effective. The present surveys assessed 162 students high in fear of spiders. In Study 1, when asked to choose between multisession in vivo exposure vs. multisession VR exposure therapy, 81% cho...

2015
Akio Gofuku Satoshi Fukumori Kenji Sato

A VR-MVF system was developed and used for the treatment of CRPS at the Okayama University Hospital. Preliminary results from applying this system in patients showed that VR-MVF therapy may be plausible for CRPS treatment. The effects of VR-MVF therapy, however, may be enhanced by increasing the frequency of treatments. Thus, a remote personal VR-MVF system was designed for future implementatio...

The simplified perturbed chain statistical associating fluid theory (sPC-SAFT) Equation of State (EOS) was proposed to describe the thermodynamic properties of pure ionic liquids (ILs). A set of sPC-SAFT parameters for 2 ILs was obtained by fitting the experimental liquid densities data over a wide range of temperature at atmospheric pressure. Good agreement with experimental density data was o...

2005
WALTER J. GREENLEAF

1.1 VR Environments and Interfaces 1.1.1 Head-Mounted Display 1.1.2 Instrumented Clothing 1.1.3 3-D Spatialized Sound 1.1.4 Other VR Interfaces 1.2 Diversity of VR Applications 1.3 Current Status of VR Technology 1.4 VR-Based Medical Applications in Development 1.4.1 Surgical Training and Planning 1.4.2 Medical Education, Modeling, and Nonsurgical Training 1.4.3 Anatomically Keyed Displays with...

Journal: :CoRR 2016
Tarek El-Ganainy Mohamed Hefeeda

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enabl...

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