نتایج جستجو برای: scenes and frames semantics

تعداد نتایج: 16837104  

2006
David Mark Russell Shaogang Gong

Motivated by the demand for an effective background model, robust to non-stationary environmental changes in outdoor scenes, we present a technique using Combinatorial Optimization to extract near-optimal background estimates from blocks of temporally localized frames. Using an existing graph cut technique in conjunction with subspace analysis, we demonstrate a novel background model exhibiting...

2012

As the new industrial revolution advances in the nanotechnology have been followed with interest throughout the world and also in Turkey. Media has an important role in conveying these advances to public, rising public awareness and creating attitudes related to nanotechnology. As well as representing how a subject is treated, media frames determine how public think about this subject. In liter...

2003
Peter Gorniak Deb Roy

We propose a computational model of visually-grounded spatial language understanding, based on a study of how people verbally describe objects in visual scenes. We describe our implementation of word level visually-grounded semantics and their embedding in a compositional parsing framework. The implemented system selects the correct referents in response to a broad range of referring expression...

2001
John R. Smith Sankar Basu Ching-Yung Lin Milind Naphade Belle Tseng

In this paper, we describe a system for automatic and interactive content-based retrieval of video that integrates features, models, and semantics. The novelty of the approach lies in the (1) semi-automatic construction of models of scenes, events, and objects from feature descriptors, and (2) integration of content-based and model-based querying in the search process. We describe several appro...

The theory of  continuous frames in Hilbert spaces is extended, by using the concepts of measure spaces, in order to get the results of a new application of operator theory.  The $K$-frames were  introduced by G$breve{mbox{a}}$vruta (2012) for Hilbert spaces to study atomic systems with respect to a bounded linear operator. Due to the structure of  $K$-frames, there are many differences between...

Abstract. Certain facts about frames and generalized frames (g- frames) are extended for the g-frames for Hilbert C*-modules. It is shown that g-frames for Hilbert C*-modules share several useful properties with those for Hilbert spaces. The paper also character- izes the operators which preserve the class of g-frames for Hilbert C*-modules. Moreover, a necessary and suffcient condition is ob- ...

In this note‎, ‎we aim to show that several known generalizations of frames are equivalent to the continuous frame‎ ‎defined by Ali et al‎. ‎in 1993‎. ‎Indeed‎, ‎it is shown that these generalizations can be considered as an operator between two Hilbert spaces‎.

2015
Niket Tandon Gerhard Weikum Gerard de Melo Abir De

With the success of large knowledge graphs, research on automatically acquiring commonsense knowledge is revived. One kind of knowledge that has not received attention is that of human activities. This paper presents an information extraction pipeline for systematically distilling activity knowledge from a corpus of movie scripts. Our semantic frames capture activities together with their parti...

Journal: :Comput. Graph. Forum 1999
Peter Wonka Dieter Schmalstieg

This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and automatically combine a relatively large set of occluders. The algorithm is fast to calculate and therefore also useful for scenes of moderate complexity and walkthroughs with over 20 frames per second. Occlusion is calcula...

2005
Michael Haller Florian Landerl

In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the rea...

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