نتایج جستجو برای: selective appropriation

تعداد نتایج: 202369  

2011
Yuri Shevchuk YUKI SHEVCHUK

The idea of this chapter emerged from a close reading of the texts written in Ukrainian, Russian, and English that, in their entirety or part, dealt with Ukrainian filmmaking, starting with the late nineteenth century up until today. The process of Ukraine's cultural decolonization that follows its political independence from Russia has been slow and conflicted not least because a long history ...

2011
Dave Harley

This thesis looks at how older people integrate computers and the Internet into their everyday lives and make these technologies their own as part of their broader experience of ageing. The thesis starts by considering the limits of current ‘deficit-driven’ models of accessible design used in relation to older people and highlights a need to develop new approaches which can accommodate the adap...

Journal: :PeerJ Computer Science 2017

2006
Till Schümmer

This position paper describes how appropriation of groupware systems takes place in the Oregon Software Development Process. It calls for a special focus on highlevel groupware patterns as communicative and educational means for end-users and developers.

Journal: :Arts 2023

The article focuses on two parafictional figures created by Israeli artists at about the same time in early 2000s: Oreet Ashery’s Marcus Fisher and Roee Rosen’s Justine Frank. Through a close reading of these case studies, I examine phenomenon characters as extreme cases voice appropriation. Against background rising international concern with cultural appropriation, sociopolitical context char...

2007
Markus Wiemker

This essay will attempt to show that Anglo-American culture research can make a significant contribution to a better understanding of digital games, their production contexts and acquisition processes. A close examination of a game’s production context will shed light on structures, processes and ideologies which influence the development of a game on a conscious or unconscious level. The analy...

2017
Esther Blanco Tobias Haller James M Walker

Using an appropriation game setting, we examine individual responses to changes in a groups' vulnerability to a probabilistic loss (L) of a public good. The probabilistic loss parameter entails losing 10, 50 or 90% of the value of the public good that is maintained through cooperation, where the likelihood of the loss decreases in total group cooperation. By design, the expected marginal net be...

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