نتایج جستجو برای: serious games
تعداد نتایج: 170387 فیلتر نتایج به سال:
The increasing body of evidence supporting the use of videogames in educational settings (usually referred to as serious games) is pushing their deployment across different areas of the educational system. However, this increased adoption also raises serious ethical issues: videogames are one of the least accessible forms of multimedia, and if education is to embrace serious games, there is an ...
Computer games, predominantly a form of interactive entertainment, are having some success being repurposed for educational use. However, this approach is hindered by the lack of availability of experience in serious games tools. Much research is already underway to address this challenge, with some who choose to use readily available commercial-off-the-shelf games and others attempted to devel...
Games that use brainwaves via brain-computer interface (BCI) devices, to improve brain functions are known as BCI serious games. Due to the difficulty of developing BCI serious games, various BCI engines and authoring tools are required, and these reduce the development time and cost. However, it is desirable to reduce the amount of technical knowledge of brain functions and BCI devices needed ...
Serious games are video games designed to achieve an educational effect and achieve some degree of training in a certain area. They are nowadays used in industries such as defense, education, scientific exploration, health care, emergency management, city planning, engineering, and many others. As it still a nascent subject who doesn’t follow exactly the same rules and practices than the commer...
Computer games are increasingly used throughout our society with people playing on the bus, at home and at work. Computer games thus affect larger and larger number of people and areas in the society of today. There are even scholars who advocate that games create better environments for learning than traditional classrooms. This situation motivates the use of games and game technology for addi...
This study introduces Serious games, which are special games planned within the “StrokeBack” project. The aim of these games is to support the rehabilitation process of stroke patients who have upper limb impairments and damaged psychomotor abilities. In this paper we will present the methodology and ideology of Serious games, and we will prove the importance and necessity of developing such tool.
Computer games and virtual worlds are increasingly used throughout our society with people playing on the bus, at home and at work. Computer games thus affect larger and larger number of people and areas in the society of today. There are even scholars who advocate that games or virtual environments create better environments for learning than traditional classrooms. This situation motivates th...
Serious games have become more important in the field of education. The tight connection of education to computer game playing by presenting learning content in a game-like environment creates a better usage experience thus leading to higher usage and potentially better learning outcomes. To create successful serious games, it is necessary to combine programming knowledge and didactical knowled...
Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...
In this report, we give an overview of research and development of serious video games. Firstly, we briefly look at the history of (digital) video game. We discuss different types of video game and introduce the concept of serious game. In the following, we review the important aspects of technology development for general video games and serious games. We further discuss the critical elements ...
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