نتایج جستجو برای: solvent texturing

تعداد نتایج: 56719  

2007
Yoshikazu Kobayashi Kenji Shirai

Surface texture is an important aspect in enhancing the aesthetic and tactile qualities of products as well as their mechanical properties. Surface texture is generated over a wide area to produce various characteristics such as patterns of tiles, annular rings, or skin. A rough texture on a product surface is generally obtained by etching or sandblasting, which produces a roughness of several ...

Journal: :Comput. Graph. Forum 2012
Guillaume Gilet Jean-Michel Dischler Djamchid Ghazanfarpour

A procedural pattern generation process, called multi-scale “assemblage” is introduced. An assemblage is defined as a multi-scale composition of “multi-variate” statistical figures, that can be kernel functions for defining noiselike texture basis functions, or that can be patterns for defining structured procedural textures. This paper presents two main contributions: 1) a new procedural rando...

Journal: :Comput. Graph. Forum 2016
Antoine Milliez Martin Guay Marie-Paule Cani Markus H. Gross Robert W. Sumner

Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our workflow resides in two components: we first impose structure and temporal coherence over the animation data using a novel radius-based animationaware clustering. The computed ...

1999
John C. Hart Nate Carr Masaki Kameya Stephen A. Tibbitts Terrance J. Coleman

Procedural solid texturing was introduced fourteen years ago, but has yet to find its way into consumer level graphics hardware for real-time operation. To this end, a new model is introduced that yields a parameterized function capable of synthesizing the most common procedural solid textures, specifically wood, marble, clouds and fire. This model is simple enough to be implemented in hardware...

Journal: :Journal of Visualization and Computer Animation 2001
Benjamin Schmitt Alexander A. Pasko Valery Adzhiev Christophe Schlick

coordinate variables x1, . . ., xn from subsequent interpretation of the model in ‘real’ terms (which can be, in particular, a visualization). The concept of multimedia types is exploited here. A special mapping giving each coordinate an interpretation has been proposed (for instance, ‘x’, ‘y’, ‘z’ types can correspond to Cartesian coordinates; ‘t’, to ‘dynamic’ coordinate representing continuo...

Journal: :IOP Conference Series: Materials Science and Engineering 2021

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