نتایج جستجو برای: traditional games

تعداد نتایج: 345725  

2013
Alexander Huang

What happens when you play Chess and Tic-Tac-Toe at the same time? What about Mancala, Othello and Checkers? Playing multiple games together as a Combined Game introduces an entirely new, infinite set of games to analyze and play. We use traditional Game Theory tools to examine combined pairs of small, well-solved games, yielding information on the optimal strategies for playing each combined g...

2010
Hayrettin Gürkök Danny Plass-Oude Bos Michel Obbink Gido Hakvoort Christian Mühl Anton Nijholt

Traditional brain-computer interface (BCI) research has forked to consider not only disabled patients but able-bodied users as well. Among various biosignals, electroencephalogram (EEG) is a cheap, portable and popular means of accessing brain activity. As a result, EEG-based BCIs are gradually being used in everyday applications, including games. Just as any computer product, human-computer in...

Journal: :Electr. Notes Theor. Comput. Sci. 2013
Glynn Winskel

Building on a new definition and characterization of probabilistic event structures, a general definition of distributed probabilistic strategies is proposed. Probabilistic strategies are shown to compose, with probabilistic copy-cat strategies as identities. A higher-order probabilistic process language reminiscent of Milner’s CCS is interpretable within probabilistic strategies. W.r.t. a new ...

Journal: :The Electronic Library 2002
Jianxin Jeff Yan Hyun-Jin Choi

Abstract-The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Although computer game development often utilizes the cutting edge technology in computer graphics, artificial intelligence, human computer interaction and programming, game providers (developers or operators) do n...

Journal: :Al-Ishlah 2021

The research objective was to examine learning plans, activities, and the impact of by using traditional games sesiku in building character values Kindergartens Bengkulu City. children's that emerge from are honesty, discipline, sportsmanship, cooperation, help. method used this study experimental. instrument for observation tested on 30 children aged 5-6 years. validity value guideline sheet w...

Journal: :Game Studies 2007
Magy Seif El-Nasr Simon Niedenthal Igor Knez Priya Almeida Joseph A. Zupko

Video and computer games are among the most complex forms of interactive media. Games simulate many elements of traditional media, such as plot, characters, sound and music, lighting and mise-én-scene. However, games are digital artifacts played through graphic interfaces and controllers. As interactive experiences, games are a host of player challenges ranging from more deliberate decision-mak...

2012
L Omelina B Jansen B Bonnechère S Van Sint Jan J Cornelis

Computer games have been recognized as a motivational tool in rehabilitation for a decade. Traditional rehabilitation includes exercises which are often considered as repetitive, boring and requires supervision by the therapist. New opportunities in rehabilitation have risen with the emerging popularity of computer games and novel input sensors like 3D cameras, balance boards or accelerometers....

2009
Fadi Chehimi Paul Coulton Reuben Edwards

Mobile phones are becoming one of the major personal entertainment devices amongst the general public. We are currently seeing a paradigm shift from the traditional voicecentric applications to those that incorporate music, pictures, video, games, internet browsing, etc. Although mobile games represent a significant portion of the mobile entertainment market, they still have some way to go befo...

2005
Irma Lindt Jan Ohlenburg Uta Pankoke-Babatz Sabiha Ghellal Leif Oppermann Matt Adams

Cross media games focus on a wide variety of gaming devices including traditional media channels, game consoles as well as mobile and pervasive computing technology to allow for a broad variety of game experiences. This paper introduces cross media games. It addresses challenges of cross media games and points out game design, technical, commercial and ethical aspects. A gaming scenario illustr...

2013
Glynn Winskel

Building on a new definition and characterization of probabilistic event structures, a general definition of distributed probabilistic strategies is proposed. Probabilistic strategies are shown to compose, with probabilistic copy-cat strategies as identities. A higher-order probabilistic process language reminiscent of Milner’s CCS is interpreted within probabilistic strategies. W.r.t. a new de...

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