نتایج جستجو برای: user expectations

تعداد نتایج: 292889  

2012
Christian Roth Ivar E. Vermeulen

Interactive Storytelling (IS) is a promising new entertainment technology synthesizing pre-authored narrative with dynamic user interaction. Research on user experiences in IS is sparse. The current experiment tested whether different player expectations regarding the impact of their actions yield different user experiences by framing user agency as “local” vs. “global” in the introduction to t...

2014
Andreas Huber Lara Lammer Astrid Weiss Markus Vincze

Social roles are a design option for robots that behave in accordance with user expectations. We believe that robots have to exceed stereotypical role behaviors and dynamically provide roles that suit the people’s living conditions in order to achieve long-term acceptance. We are introducing a new user-focused design method to develop social role repertoires for adaptive human-robot interaction...

Journal: :Journal of Information System Research (JOSH) 2022

Covid 19 pandemic force a lot of educational institution to shift their learning process from direct into indirect via eLearning. In fact, obstacle found when implementing effective eLearning system. This research use User Centered Requirement Engineering as methodology find the system requirement based on found. The main obstacles this are lack interaction between members eLearning, boredom an...

2011
Anna Yarygina Boris Novikov Natalia Vassilieva

In this paper we introduce a set of operations for complex manipulation with approximate queries represented by scoring functions. We show correspondence of these operations to the user expectations and applications needs. We evaluate the effectiveness of our techniques in the context of content-based image retrieval task and compare it to the known fusion methods.

1996
Bing Liu Wynne Hsu Hing-Yan Lee

One of the important issues in data mining is the “interestingness” problem. Past research and applications have shown that in many situations a huge number of patterns can be discovered from a database. Most of these patterns are actually useless or uninteresting to the user. But because of the huge number of patterns, it is difficult for the user to identify those interesting to him/her. In t...

2008
Sharath Sasidharan Ganga Dhanesh

User perceptions of trust in a Business to Consumer (B2C) electronic commerce website could influence its adoption and subsequent use. Prior research has examined various techniques for enhancing user trust in e-commerce websites. This study examines the role of typography and typefaces in influencing user perceptions of trust. Typefaces are viewed as possessing distinct personalities. When use...

2013
Leo Iaquinta Maria Alessandra Torsello Marco Comerio Anna Maria Fanelli Giovanni Semeraro

E-Government is becoming more attentive towards providing intelligent personalized services to citizens so that they can receive better services with less time and effort. This work presents an approach for inferring user segments that could be properly exploited to offer personalized services that better satisfy user needs and their expectations. User segments are derived starting from data th...

2007
Mary Shaw

End users obtain their desired results by combining elements of information and computation from different applications. Software engineering provides little support for identifying, selecting, or combining these elements – that is, for helping end users to design computational support for their own tasks. Software engineering provides even less support to help end users to decide whether the r...

Journal: :Images 2023


 The article addresses the issue of gamer-tourist. author discusses it from perspective a specific reception attitude, consisting in transferring behaviours and expectations typical virtual tourism to gameplay. also takes closer look at guides targeted gamers, paratexts that can shape user experience by formatting vision gameplay.

Journal: :Interacting with Computers 2011
Eeva Raita Antti Oulasvirta

In an experiment conducted to study the effects of product expectations on subjective usability ratings, participants (N = 36) read a positive or a negative product review for a novel mobile device before a usability test, while the control group read nothing. In the test, half of the users performed easy tasks, and the other half hard ones, with the device. A standard usability test procedure ...

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