نتایج جستجو برای: adventure

تعداد نتایج: 3265  

2006
Teresa Dillon

CONTENTS 1. Introduction 2. Aim of the review 3. What are adventure games? 4. History and classification of adventure games 5. Adventure games today 6. Games as a form of literacy 7. Embedding elements of storytelling within games 8. Games for learning 9. Summary and main conclusions 10. Points to consider when designing game authoring tools for the development of storytelling 11. Glossary of k...

Journal: :Hyomen Kagaku 2017

Journal: :Social cognitive and affective neuroscience 2014
Nathaniel J Thom Douglas C Johnson Taru Flagan Alan N Simmons Sante A Kotturi Karl F Van Orden Eric G Potterat Judith L Swain Martin P Paulus

Understanding the neural processes that characterize elite performers is a first step to develop a neuroscience model that can be used to improve performance in stressful circumstances. Adventure racers are elite athletes that operate in small teams in the context of environmental and physical extremes. In particular, awareness of team member's emotional status is critical to the team's ability...

2017
Piotr Próchniak

This article presents a new tool-the Adventure Behavior Seeking Scale (ABSS). The Adventure Behavior Seeking Scale was developed to assess individuals' highly stimulating behaviors in natural environments. An exploratory factor analysis was conducted with 466 participants and resulted in one factor. The internal consistency was 0.80. A confirmatory factor analysis was performed using another sa...

2016
Ralf C. Buckley

Individuals can display characteristics of behavioral addictions to nature and the outdoors as well as adventure activities. Research on mental health effects of nature exposure is relevant to research on nature and adventure addictions.

Journal: :Hispanic American Historical Review 1961

Journal: :Voices: A World Forum for Music Therapy 2012

Journal: :Japanese Sociological Review 2007

2009
Matteo Bittanti

I want to argue that a structure of generic coherence and diversity crystallised during the formative years of 1993 – 2003, unified by the distinctive traits of the subjective camera-gun. The aesthetic history of the genre follows two main trends. The first-person action-adventure as it was initially defined by Wolfenstein 3-D (1992) and Doom (1993) has developed towards a story-based, realisti...

2013
Veli-Matti Karhulahti

1. EXTENDED ABSTARCT From Anthony Niesz and Norman Holland’s early article “Interactive Fiction” [22], the ‘adventure game’ has persisted in academic research as a signifier for a specific type of videogames. The primary goal of the present dissertation is to distinguish these classic adventure games as an individual narrative form. This entails arguing for their ontologically and aesthetically...

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