نتایج جستجو برای: artistic game with pronouns
تعداد نتایج: 9238660 فیلتر نتایج به سال:
Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...
The choice and processing of referential expressions depend on the referents' status within the discourse, such that pronouns are generally preferred over full repetitive references when the referent is salient. Here we report two visual-world experiments showing that: (1) in spoken language comprehension, this preference is reflected in delayed fixations to referents mentioned after repeated d...
This paper investigates the use of sentential pronouns in English and Norwegian. We argue that resolution of sentential pronouns is sensitive to the distinction between forms whose referents must be in focus and forms whose referents must only be activated, but not necessarily in focus. An investigation of the distribution and interpretation of sentential pronouns also reveals that the relative...
Every day, we primarily experience actions as agents, by having a concrete perspective on our actions, their means and goals. This peculiar perspective is what allows us to successfully plan and execute our actions in a dense social environment. Nevertheless, in this environment actions are also perceived from an observer's perspective. Adopting such a perspective helps us to understand and res...
The Endless Forest [1] is described by its creators as a “multiplayer online game and social screensaver”. Although it is an MMO (Massively Multiplayer Online) game, it runs on only a single server. The game is implemented as a Windows screensaver. Development of the game was funded by several artistic cultural institutions, including Musée d'Art Moderne Grand-Duc Jean, which also hosts the ser...
We advocate a research approach to determining the conditions of engagement in game simulation that is a multi-disciplinary cultural and scientific inquiry at the juncture of psychological, artistic, and programming perspectives. What are the factors that cause some people to become enthralled with detail-oriented simulation game-play, while others are captivated by more abstracted, symbolic st...
The article aimed to determine the specificity of computer game discourse, its features, key linguistic characteristics, and communicative features. methodology included analysis discourse materials, in particular, dictionary articles, texts electronic messages, conferences, as well recordings fragments spoken language users games. specific feature is selective combination typical for other typ...
background : pronoun error is one of the most common errors in many speech and language disorders. therefore, knowing about the development procedure of dependent possessive pronouns (as a subgroup of pronouns), leads to build an accurate profile for evaluation and treatment of many disorders. the goal of the present study was to examine the development of dependent possessive pronouns in 2.5-4...
abstract abstract of thesis (includes summary, goals, execution methods, and results) story “al-obnosat al-bayza” is one of the short stories from “hanna mineh” collection. this story is a selection of lives of some humans during a voyage together, each of them is a symbol of human nature (love, mind, kindness) and examine social, cultural, and political aspects of governing system, and it...
This paper presents the research results on Augmented Play conducted at the GameLab of the Institute for Postdigital Narratives at the Karlsruhe University of Arts and Design (Germany) from 2010-2012. With digital media, a playful mindset increasingly pervades aspects of everyday life, thereby shaping our understanding of reality. This expanded definition of play is the foundation according to ...
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