نتایج جستجو برای: barthes

تعداد نتایج: 848  

2007
Wendell Piez Roland Barthes

Theories of the sign T his consideration begins in the theories of signification proposed in Structuralism, particularly as elucidated by Ferdinand de Saussure and interpreted by Roland Barthes (drawing on Hjelmslev and others). It will further be informed by the general theory of “autopoiesis” as articulated byMaturana and Varela (1987) and by other recent studies of language and signification...

Journal: :Le Portique 2016

Journal: :Escritura e imagen 2021

Este trabajo ofrece un análisis de la dialéctica los conceptos placer (plaisir) y goce (jouissance) en trayectoria Roland Barthes. Desgarrado entre estos dos términos que debían activarse el texto, toda su teoría dependía una neutra ellos mostrara afinidad mandarinato lectura, dejara papel para revolución inaudita a jouissance. El estudio muestra cómo juego conduce posición difícil mantener, lo...

2006

The first lecture will present pictorial semiotics within the framework of general semiotic theory. It will construe semiotics as a particular point of view taken on everything which is human or, more generally, endowed with life, rather than simply the continuation of the mixed or separate doctrines due to Saussure and Peirce. The historical part will describe briefly the development of pictor...

Journal: :Revista Criação & Crítica 2015

Journal: :Contrastes 2021

En este texto intento analizar la relación de Roland Barthes con filosofía, tal como aparece en sus obras. Trato responder dos preguntas: ¿es un filósofo? ¿Es su obra filosofía? Por medio examen panorámico escritos, muestro obras están hechas clásica y contemporánea. Y señalo que el propio Barthes, al final carrera, se presentaba a sí mismo filósofo.

Journal: :Praxis Pedagógica 2009

Journal: :Adv. Human-Computer Interaction 2008
Tatsuo Motoyoshi Takashi Hattori Hiroshi Kawakami Takayuki Shiose Osamu Katai

This paper proposes a novel strategy of designing play equipments. The strategy introduces two loose constraints as a guideline for designers. The first constraint is “describing unit of play action chain” 〈O, S,V〉 based on Barthes’ semiology, and the second is the infomorphism between designer, play equipment, and players based on channel theory. We provide detailed explanation of the strategy...

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