نتایج جستجو برای: cartoon pyramid model

تعداد نتایج: 2110586  

2014
Jing Tong

This paper presents a new compatible remeshing approach, by morphing with Radial Basis Function based on approximate geodesic distance (G-RBF) followed by a mesh optimization to generate compatible meshes efficiently while approximating the input target geometry accurately. To test the proposed approach, a prototype is implemented to clone expressions onto the personalized 3D face model. A PCA ...

2009
Mi You Jinho Park Byungkuk Choi Jun-yong Noh

We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animation, we propose a Cartoon Water Shader. The proposed rendering method is a modified Phong illumination model augmented by the optical properties that ray tracing provides. We also devise a metric that automatically chang...

2011
G. PAVANI S. SWARNALATHA

In this paper, the image is decomposed into two parts which are the smooth components (cartoon) and the oscillatory components (texture) using a linear model which reduces to a low-pass /high-pass filter .The paper also involves the one of the applications of decomposed image i.e., edge detection,background detection and pixel value observation . The edge detection of images using canny mask an...

2014
Takeyuki Sakai

This papor dcsc.ribcs a new hair repre.sentation techiiiqiui for drawing 3D CG characters. In our approach liair models are representcid by skeleton-based implicit surfaces. Implicit inodoliiig allow.s ropresiuitlng union and division of wisp.s of hair by n.sing a blobby model. Our method gets hair skele tons as input data. The skeleton is interpolated using a spline function and then implicit ...

Journal: :Journal of Mathematical Physics 2020

1997
JAY KUO

A new framework for cartoon animation is proposed in this work. By using the wavelet coefficients as the control points, one can manipulate curves so that shape metamorphosis occurs along resolutions as well as spatial locations. We model the motion of a cartoon character with the Lagrangian dynamic equation where the multiscale curve is driven by relevant forces. The spatial and frequency loca...

Journal: :JIPS 2011
Jung-Hwan Chang

The enhanced pyramid graph was recently proposed as an interconnection network model in parallel processing for maximizing regularity in pyramid networks. We prove that there are two edge-disjoint Hamiltonian cycles in the enhanced pyramid networks. This investigation demonstrates its superior property in edge fault tolerance. This result is optimal in the sense that the minimum degree of the g...

2007
Marcos García John Dingliana Carol O'Sullivan

We present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves squash-and-stretch cartoon deformation relevant to the current object velocity by controlling the deformations in the physically based model. As an improvement over previou...

2007
Reza Shahidi

In [1], Aujol, et. al. make the observation that the cartoon and texture components of the decomposition of an image should not be correlated, as they are generated from independent processes. They use this observation in order to choose an optimal fidelity parameter λ for the decomposition process. However this determination can be quite inefficient since a wide range of parameters λ must be s...

2007
Christopher Elion Luminita A. Vese

This paper is devoted to a recent topic in image analysis: the decomposition of an image into a cartoon or geometric part, and an oscillatory or texture part. Here, we propose a practical solution to the (BV,G) model proposed by Y. Meyer . We impose that the cartoon is a function of bounded variation, while the texture is represented as the Laplacian of some function whose gradient belongs to L...

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