نتایج جستجو برای: comparative interactive perception
تعداد نتایج: 502606 فیلتر نتایج به سال:
The impact of online brand community content marketing and interactive perception on loyalty is a topic great concern. With the increasing demand for from people, brands need to pay more attention interaction emotional connection with users enhance their loyalty. Online are effective means help achieve this goal. Based theory, article conducted deep study Through comparative experiments, it cou...
This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva’s software is pervasively probabilistic, relying on explicit representations of uncertainty in perception and control. This article describes Minerva’s major software components, and provides a comparative analysis of the results obtained in the Smithsonian museum. Durin...
The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An application of the previously elaborated formalism of dialogues and verbalizable interactive games to the visual perception allows to combine the linguistic (such ...
This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva's software is pervasively prob-abilistic, relying on explicit representations of uncertainty in perception and control. This article describes Minerva's major software components, and provides a comparative analysis of the results obtained in the Smithsonian museum. Duri...
In a seminal 1977 article, Rumelhart argued that perception required the simultaneous use of multiple sources of information, allowing perceivers to optimally interpret sensory information at many levels of representation in real time as information arrives. Building on Rumelhart’s arguments, we present the Interactive Activation hypothesis – the idea that the mechanism used in perception and c...
In a seminal 1977 article, Rumelhart argued that perception required the simultaneous use of multiple sources of information, allowing perceivers to optimally interpret sensory information at many levels of representation in real time as information arrives. Building on Rumelhart's arguments, we present the Interactive Activation hypothesis-the idea that the mechanism used in perception and com...
In robotic manipulation tasks, perception traditionally precedes the act of manipulation, after which the two are typically interleaved. Perception thus enables efficient and effective manipulation. This paper explores the idea that manipulation enables efficient and effective perception, which in turn improves performance on the overall robotic manipulation task. We study this idea in cluttere...
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