نتایج جستجو برای: dynamic ray tracing

تعداد نتایج: 723863  

2012
Bharath Shekar

Attenuation coefficients obtained from seismic data may provide sensitive attributes for reservoir characterization and increase the robustness of AVO (amplitude variation with offset) analysis. Here, we present an algorithm for ray tracing in attenuative anisotropic media based on the methodology of C̆ervený and Ps̆enc̆ik. Both kinematic and dynamic ray tracing are carried out in an elastic refer...

2013
Biagio Cosenza Carsten Dachsbacher Ugo Erra

Interactive ray tracing has seen enormous progress in recent years. However, advanced rendering techniques requiring many million rays per second are still not feasible at interactive speed, and are only possible by means of highly parallel ray tracing. When using compute clusters, good load balancing is crucial in order to fully exploit the available computational power, and to not suffer from...

2007
Aaron Knoll Younis Hijazi Charles Hansen Hans Hagen Ingo Wald

We present a practical and efficient algorithm for interactively ray tracing arbitrary implicit surfaces. We use interval arithmetic both for reliable numerical computation and guaranteed detection of topological features. In conjunction with ray tracing, this allows for rendering literally any implicit surface simply from its definition. Interactive ray tracing facilitates flexible shading and...

Journal: :IEEE Transactions on Antennas and Propagation 2023

Ray tracing algorithms, that can simulate multipath radio propagation in presence of geometric obstacles such as buildings, objects or vehicles, are becoming quite popular, due to the increasing availability digital environment databases and high-performance computation platforms, multicore computers cloud computing services. When vehicles moving, which is case industrial vehicular environments...

Journal: :JVRB 2010
Martin Reichl Robert Dünger Alexander Schiewe Thomas Klemmer Markus Hartleb Christopher Lux Bernd Fröhlich

This paper presents the design and implementation of a GPU-based ray tracing system for dynamic scenes consisting of a set of individual, non-deformable objects. The triangles of each object are organized in a separate Kd-tree. A bounding volume hierarchy (BVH) is built on top of these Kd-trees. The BVH is updated and uploaded into GPU memory on a frame-by-frame basis, whereas the Kd-trees are ...

2000
Erik Reinhard Brian E. Smits Charles D. Hansen

Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of moving objects, new requirements are posed upon the acceleration structures. Dynamic environments require rapid updates to the acceleration structures. In this paper we propose spatial subdivisions which allow insertion a...

2006
Wolfgang Friederich

The subject of this paper is the application of the Gaussian beam method to the propagation of surface waves on a laterally heterogeneous, spherical earth taking fully into account the curvature of the Earth’s surface. This is achieved by constructing a ray centred coordinate system on general curved surfaces. The application of this method to a spherical shell leads to a ray centred coordinate...

Journal: :Appl. Soft Comput. 2013
Xin Yang Duanqing Xu Lei Zhao

To obtain good performance on the GPU hardware, it is necessary to design algorithms to manage data, access memory under GPU memory hierarchy, and schedule more efficient threads. In this paper, we propose an efficient data management and task management designed for GPU based ray tracing. Due to the dynamic and uncertainty in ray tracing, we design data-management layer and task-management lay...

2010
Christian Lauterbach Jan F. Prins Dinesh Manocha

Christian Lauterbach: Interactive Ray Tracing of Massive and Deformable Models. (Under the direction of Dinesh Manocha.) Ray tracing is a fundamental algorithm used for many applications such as computer graphics, geometric simulation, collision detection and line-of-sight computation. Even though the performance of ray tracing algorithms scales with the model complexity, the high memory requir...

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