نتایج جستجو برای: educational and entertainment opportunities

تعداد نتایج: 16853912  

2005
Niels Ole Bernsen Laila Dybkjær

The H. C. Andersen system revives a famous character and makes it carry out natural interactive conversation for edutainment. We compare results of the structured user interviews from two subsequent user tests of the system.

2005
Margaret Scanlon

This article provides an analysis of the emerging market for ‘edutainment’ media in the UK. It covers three main sectors: print publishing, software and online learning. In each case, it argues that the development of the market is towards concentration of ownership; and that this is reinforced by the influence of contemporary educational policy. This results in a narrowing in the diversity of ...

2014

Recently, ‘play of learning’ becomes important and is emphasized as a useful learning tool. Therefore, interest in edutainment contents is growing. Storytelling is considered first as a method that improves the transmission of information and learner's interest when planning edutainment contents. In this study, we designed edutainment contents in the form of an adventure game that applies the s...

2013
Aida Azadegan Jannicke Baalsrud Hauge Francesco Bellotti Riccardo Berta Rafael Bidarra Casper Harteveld Johann c. k. h. Riedel Ioana A. Stanescu

Serious games (SGs) have been used in the education of students and professionals for decades, but still have not reached their full potential, despite the large consensus they have gained recently. The entertainment game industry is a rapidly developing phenomenon, with a high market potential, enabled and enhanced by technological innovation. The question examined in this paper is: Did seriou...

2000
Michael Usrey

1 Michael Usrey, University of Colorado, Lockheed-Martin Engineering Management Program, CB 433, Boulder, CO 80309 [email protected] Abstract  The economic future of the United States depends upon our continued leadership in the development of high technology products and services. Development of such products requires a robust engineering workforce. Unfortunately, current economic, m...

2005
Henry Huang Frédéric Maire Narongdech Keeratipranon

Huang, Henry and Maire, Frederic and Keeratipranon, Narongdech (2006) A Direct Localization Method Using only the Bearings Extracted from Two Panoramic Views Along a Linear Trajectory. In Murase, Kazuyuki and Sekiyama, Murase and Naniwa, Tomohide and Kubota, Naoyuki and Sitte, Joaquin, Eds. Proceedings International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE 2005), p...

2010
Madhuri Koushik Eun Jung Lee Laura Pieroni Emily Sun Chun-Wei Yeh

The goal of the project was to design an integrated system for the California Academy of Sciences that combined new technology with a social-networking based website to promote educational learning. Five mini-games were developed for the iPad and connected to a series of websites through a database. The use of new technology drew in users that would not have otherwise engaged in the experience....

2008
Nahyun Cho Rose Reis

Entertainment-education dramas can persuade because they show characters who change their behavior to improve their lives. Stories have unique power and nuance to describe people’s behavior and interactions, and their consequences. When audience members see that they could be in the same situation as the characters, stories can move them to change, too. E-E is particularly able to influence beh...

Journal: :IJVPLE 2011
Paul A. Hollins Nicola Whitton

This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning. This paper examines policy makers and those wishing to commission or develop games for learning and highlights potential opportunities as well as pitfalls. The paper focuses on ten key points in which the authors feel fro...

Journal: :فصلنامه علمی - پژوهشی فن آوری اطلاعات و ارتباطات در علوم تربیتی 0
رسول داودی راحله نوربخش بنجار نقی کمالی

the purpose of this study was to investigate relationship between rate of internet use and the type of its use with academic performance of the students in islamic azad university of zanjan. to reach this goal, in addition to theoretical studies and investigating research literature, data were collected by a researcher-made questionnaire. experts approved the validity of the questionnaire and t...

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